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Hello Fellow Track Day Participants,
As we prepare for the Carrera Motors Porsche Driving Experience, please consider the followinginformation as a helpful guide as you plan your day with us.
Travel to Oregon Raceway Park:
Allow 2 hours from Club Carrera to ORP. We must be at race trackby 7:30 am with on-track instruction starting shortly thereafter. Please do not be late.We plan to leave Club Carrera (1045 SE 3rd Street in Bend, Oregon) at
5:30 am sharp
. We will have alight breakfast and coffee beforehand, so show up a little early if you want some food prior to the driveto ORP. We will serve both a lunch and a BBQ dinner at the track.Please bring your helmet if you have one (motorcycle full-face helmets are acceptable), gloves if youwant them, sunscreen, camp chairs, sunglasses / driving glasses, snack food and anything else to helpyou stay comfortable. There will be plenty of on-track time, usually more than you will want, so paceyourself as the day goes on.We will provide some shade, water and a few chairs but if you are planning to bring some guests, pleasemake sure they have sun protection.Adult guests are welcome to participate in the Porsche-vehicle ride-alongs.
Thursday, May 19 Track Schedule:
7:00 AM
Registration Open (2 release forms to sign, numbers assigned, receipts for payment)
7:45 AM
Mandatory Drivers' Meeting (Being late or missing meeting may delay your start time)
8:30-9:00 AM
Lead Follow Orientation for drivers new to Oregon Raceway Park
9:00-9:30 AM
Group 1 Rotating 1/2 hour session
9:30-10:00 AM
Group 2 Rotating 1/2 hour sessionsCarrera Motors will provide ride-a-longs during the day and at lunch, please sign up at the Carrera tent.
12:30 PM
Lunch will be provided (
meal wristband required 
)
4:30 PM
Bar-B-Que Dinner in Paddock Provided. Please let us know if you are unable to stay for dinner.
Final Lap 5:30 PM 
 
Oregon Raceway Park Track Notes
(also see attached track map)
These track notes created by Michael Lord, Lead Instructor, ProFormance Racing School. They represent awork in progress as ProFormance continues their study of Oregon Raceway Park.
Turn 1:
Classic right hander that opens up nicely on exit. Be patient and smooth with the throttle.
Turn 2:
Brake and shift early to set car. Turn in at end of curb at the crest of the hill. Slow in/fast out is the rulehere.
Turn 3:
Interesting left hand turn. Late apex but earlier than you'd think. Once car has taken a set beginsqueezing on throttle. If you have done it correctly the car will drift out track right and then back track leftwithout any further input except as necessary to keep the car from going into throttle oversteer. Smooth,smooth, smooth! Be especially aware of, and play with, the relationship between your throttle and your steeringhere. Use the whole track and stay on throttle as car will not like coasting and will spin if you lift. Properly doneyou can carry quite a bit of speed through here.
Turn 4:
This is a really fun and ultimately very fast off camber turn where you must override your survivalinstincts and keep squeezing on throttle. Coming smoothly back to throttle before apex (experiment as to howmuch before apex) will hang the rear end out slightly allowing the car to take a nice set that will rotate youaround the turn. Don't lift!!! Stay on throttle!!! Otherwise the car will fell awful. Throttle, properly used, will createtraction. Some cars may be able to ultimately go fully back to throttle through here.
Turn 5:
For most cars it will not be necessary to go all the way track right to set this turn up. Once the car hastaken a set you will be flat out pretty quickly and will carry this through turn 6 (for most cars).
Turn 6:
It is not necessary to set up turn 6 all the way from the left. Indeed there are some paving seams thatcan destabilize the car somewhat on entry. This turn will be flat out for most cars. What makes it scary is that itis blind so develop a good mental image of what is over the hill to give you the confidence necessary to keepyour foot in it. Make use of the flag station to alert you to any issues over the hill. Upon exiting the turn only useas much run out as necessary track left. Most cars should be able to stay pretty much track right. Play withyour turn-in points until you find what is comfortable for your car.
Turn 7:
Stay on throttle into the valley and up the hill towards 8. Refer to notes on turn 8 for exiting the turn.
Turn 8 (the bowl):
There are two schools of thought on this turn. One says exit turn 7 a bit to the left (about1/3-1/2) staying wide up the hill for a single late apex. The other thought is to exit 7 tight to the right up the hilland only letting it drift wide near the crest before turning into an equally late apex. Be sure to nail this apex andsqueeze on throttle allowing the car to drift out a little bit (maybe 1/3) to the left if it needs to. Allow the car tocome completely track right before completely straightening out the steering wheel and setting up turn 9.
Turn 9 (the horn pipe):
Think of turn 9/10 as a quick banked slalom. Smooth committed hands with youreyes high and wide will pay big dividends here. Late apex then back to throttle allowing the banking hold thecar. Don't stay left too long at exit. Look to the right.
Turn 10:
Turn in and apex are earlier than you think. Again take advantage of the banking to hold the car andbe smoothly assertive with your throttle. Be sure to track out all the way track left to set up turn 11. If you havetrouble doing this, if the car doesn't naturally want to use the whole track then you need to turn in and apexearlier.
 
Turn 11:
Set up all the way from the left with a slightly late apex. Open up the wheel on throttle and let thecar out all the way track left. You can pretty much stay there. Once the wheel is pointed straight you will godiagonally through turn 12 left to right (thereby eliminating it) to set up turn 13 from track right.
Turn 12:
Turn 12 is a non event that really only serves the purpose of getting you from track left back totrack right to set up turn 13. See notes for exiting turn 11.
Turn 13:
Tight left hander. Late apex. Slow in/fast out is the rule here. Let the car take a set and thensmooth assertive throttle. Use all the track on the right for exit but do notcompletely straighten out your steering wheel until you have gotten all the wayback track left to set up turn 14.
Turn 14:
Another late apex. Because of the hill the suspension will be nicelyloaded and the car will quickly take a set after turn in unless you have turned intoo late and or too fast. The hill will also allow you to return fairly aggressively (asalways be smooth) to throttle once the car has taken a set. Open up the wheel anduse the whole track upon exiting the turn.
Turn 15:
is a non event taken flat out.
Turn 16:
The apex here is probably later than you think. Take your time in findingthe correct turn in point as the exit is slightly off camber and very unforgiving. Ifyou are too early you'll quickly run out of track on the right. If that happens do notbe tempted to return to the track too quickly lest you spin and in so doing becomeone with the wall track left. If you turn in too late the car will be bound up and youwill not be able to come back to throttle without risking throttle oversteer (theusual scenario) or a massive push, depending on how your car is set up. Once youhave found a proper turn-in point you can carry a fair amount of speed throughhere but take your time learning this as this is possibly the most risky part of thetrack due to the wall on drivers left.
Relax - by the end of the day this will all make perfect sense.
ORP Facility Overview:
Road Course: 2.3 Mile Road course, minimum 40 feet wideAltitude - High: 2,340 ftAltitude - Low: 2,200 ftBathrooms: 6 Porta-pottiesUtilities: None available at this timeShelter: None available at this time
Fuel at ORP
ORP sells Premium Unleaded non-oxygenated gasoline at the track.Price is $5.50/gal.
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