most notably John Maeda [9], who have been exploring this new area, but mainly for Web Artand Installation Art purposes – not for performance arts. This paper describes and analyses aMultimedia Application that intends to use digital animation with music performances, adoptingthe former to the latter’s “tools palette”. The aim of the Application is to provide flexible visualresources to music performances, which allow for the real-time creation of animations, based on pre-existing building blocks.The next sections will describe how the Application works, how it was evaluated and theevaluation results.
2. DESCRIPTION OF THE APPLICATION2.1 The Development of the Application
The development of the Application is a co-operative work between designer and programmer. Their purpose was to build an interactive Application for controlling digitalanimation to use along with music performances, through the use of a video projector. ThisApplication would allow for the control of different types of animated and “behavioural”modules that could be combined to create, in real time, a unique visual “experience” for eachevent. To achieve this effect, a great number of animation modules had to be created, separatedinto 4 types of animation modules: “
main animations
”, “
animated icons
”, “
curtains
” and“
interferences
”. These modules could be called up, manipulated and programmed during the performance by a “user”. Therefore, the “user” of the Application would have a great deal of creative freedom during the event. This “user” would also have the role of “composing”, or “sequencing”, in real-time, a digital animation suited to the performance.
2.2 The Interface of the Application
The interface of the Application is presented in the 4 edges of the screen. Each edge has adifferent function. The interface is visible to the audience, and is part of the visual experience.Thus, the audience sees how the “user” of the Application is building, in real-time, the digitalanimation. The Application is divided in 4 layers. The main animation is always in the bottomlayer (layer 4) and the animated icons are all in the front layer (layer 1). The interferences and thecoloured curtains can be allocated to layers 3 or 2.The user can choose between different “sets” of animations. Each set has its own group of “main animations”, “animated icons”, “curtains” and “interferences”. Each set of animations cancorrespond to a “song” or to a “theme”. A set of animation can be assigned to a key on thecomputer keyboard.The
top edge
contains the controls for the full screen animations – entitled “
mainanimations
”. A row of buttons allows for the choice of animation. Different keys allow for thecontrol of the playback of the animation (backwards/forwards, acceleration/deceleration).The
bottom edge
contains the controls for the “
animated icons
” – small vectorialanimations that appear on top of other elements in different nodes of a pre-defined grid (9x9).The animated icons are positioned by choosing the type of icon in the bottom edge and choosingthe location in the grid. Otherwise, the icons can be dragged to their intended positions. Once in
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