Sergi Jordà, as constructor of musical instruments, aims for “instruments that are enjoyable to play andthat mutually enhance the experience when playing with other musicians”, and “that will surprise (…) asmuch as possible, that will keep revealing little hidden secrets at every new listening” (Jordà 2005, p. 4).With
Heat Seeker
, Video Jacked aimed for the same degree of flexibility, surprise and variation of result inits visual side, enhancing the musical side, with which it establishes a dialogue.
3.3 Displaying the Act of Content Manipulation
An additional aim of
Heat Seeker
was to make the act of manipulating the visuals apparent to the audience,similarly to how the audience views a musical instrument being played live in a performance (an additionalparallel to musical instruments). The combination of the visual content with the visualization of contentmanipulation, in articulation with the music, should ideally result in an engaging experience for the audience.According to Austerlitz, the enjoyment of music has always been linked with the experience of “watchinga performer physically produce musical sound”. The performer’s body language has been a fundamentalaspect of the music experience. The rise of radio and mechanical reproduction of media in the 20
th
centurychanged this scenario. Music became a “commodity”, possible to be “disembodied” from the performers(Austerlitz 2007, p. 11). Parallel with these technological advancements, efforts were made to “reunite theseparated segments of the musical experience”, merging sound and image, and creating a new art form, torealize “Wagner’s dream of
gesamtkunstwerk
” (Austerlitz 2007, pp. 11-12).This “reunification of segments of the musical experience” was thus one of the objectives of
Heat Seeker
.In laptop-based electronic music performances, the visual impact of physical musical manipulation is usuallylimited. The performer typically employs a limited range of subtle gestures, using a mouse (or track pad) andkeyboard, occasionally complemented with small hardware controllers. The impact of these gestures isdifficult to discern by the audience.
Heat Seeker
aimed to reunite sound with the visual element of performance, by displaying to the audience the construction and manipulation of visual content, in reaction tothe music. In other words,
Heat Seeker
aimed to match the transparency of live music performance with non-electronic instruments.Therefore,
Heat Seeker
shares resemblance with works such as Emergency Broadcast Network’s
Telecommunications Breakdown
, as described by Bolter and Grusin: “the Emergency Broadcast Network’sCD-ROM conveys the feeling that we are witnessing, and in a way participating in, the process of its ownconstruction (…) by emphasizing process” (Bolter and Grusin 2000, p. 54).
3.4 Exploring Additional Project Spin-Offs
Video Jack aimed to explore additional project extensions, additionally to performances. Other projectextensions explored were a video “spin-off” (“music videos” of each track distributed by DVD, online, and infestival screenings) and an interactive online version. This way,
Heat Seeker
could obtain a larger exposure,reach different audiences, and also satisfy different preferences of their audiences in their roles regarding theproject. These roles could be varied: witnesses to real-time interaction, in the case of performance; viewers of a linear “music video” version; or users themselves, by accessing the interactive web version.
4.
DEVELOPMENT AND DESCRIPTION
The development of
Heat Seeker
involved two different stages: software development and contentdevelopment (music and animations). These two stages will be presented next, together with a description of the software. The animated content of
Heat Seeker
is also contextualized with other works.
4.1 Software Development
Due to the author’s background in programming (particularly Adobe Flash and ActionScript), developing acustom tool for audio-visual performance had the potential to allow for a more personal and flexibleapproach. Discussions in 2003 led to the development of an application for controlling digital animation to
IADIS International Conferences Computer Graphics, Visualization, Computer Vision and Image Processing 2010Visual Communication 2010: Creative Industries, Photography and Culture 2010and Web Virtual Reality and Three-Dimensional Worlds 2010245
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