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Diana Harrelson Hubbard's Documents
Collaboration beyond the game: How gamers work together beyond gaming environments to make their shared gaming experiences better
Collaboration beyond the game: How gamers work together beyond gaming environments to make their shared gaming experiences better. By: Diana Harrelson – December 2010 Introduction With the advent of the Internet, long distance collaboration has never been easier. A great example of this is massively multiplayer online game (MMOG) environments. This paper will discuss how gamer collaborations, both inside and outside these gaming environments, can serve as examples for business and education onl
Category:School WorkReads:246Uploaded:10 / 13 / 2011ShareAdd to collectionMinions of the Night - A World of Warcraft Guild Ethnography (2006)
Ethnographic insight into how an end game raiding guild in World of Warcraft manages people, time and resources to complete in game goals as well as build out of game relationships. Warning: This needs an editor!wwwww
Category:HomeworkReads:2,282Uploaded:02 / 14 / 2009ShareAdd to collectionHappiness - Is it really just a state of mind? (2007)
A test of Jane McGonigal's hypothesis presented at SXSW in 2008 that there are *four things required to make us happy" against the US respondents to the 2000 World Values Survey. * McGonigal's Hypothesis: 1. Time spent with people we like 2. Chance to be a part of something bigger 3. Satisfying work to do 4. Experience of being good at something.
Category:HomeworkReads:508Uploaded:02 / 14 / 2009ShareAdd to collection
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