3
HHEERREE’’SSHHOOWWIITTIISS
The job’s a bit risky, but gorramlucrative… obtain the Grand Prize of apoker tournament held aboard a luxuryliner. Although the bespectacled old fellowwho’s offered the job is going to take adreadful large share, the Crew mightbecome mighty rich, declare themselveskings and queens of Londinum, and wearshiny hats. Unless things go south, thatis. Since that’s exactly what things tendto do on the Rim, the Crew soon realizesthat they’re knee deep in trouble… Theyhave to drum up a lot of money and drumit up real fast. After all, their awfuldiscontented employer has a reputation tolose and he’s willing to go to some lengthsto maintain it. Truth be told, he believesthat fear and terror are perfect tools toachieve what he wants.
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You, the Game Master (GM), are stronglyencouraged to read and become familiarwith
Dead Man’s Hand
before attemptingto run it. Players may choose to strayfrom pre-arranged plotlines, and the onlyway to respond to such circumstances isto know the adventure thoroughly.
Dead Man’s Hand
is a tale of ordinary folkfaced with an unpleasant situation and ispresented in three acts of two sceneseach. Act one consists of
A Charming Old Gentleman
and
Gettin’ Prepared
. Act twoleads to
Welcome Aboard
and
How ToSteal A Pot
with the final act concludingwith
Things Go South
and
Filchin’ FromThe Filchers.
Dead Man’s Hand
is meant for GreenhornCrews that have gained some experience.Veterans or Big Damn Heroes can use thisadventure, but you will have to increasethe skills of the non-player characters(NPCs) as well as increase the taskdifficulties in order to provide a betterchallenge.
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As the adventure begins, three playercharacters (PCs) are walked through adim corridor aboard an infamous skyplexthat orbits the harsh Border world Ezra. If your Crew’s captain is a PC, ask theplayer to pick two PCs who are toaccompany the captain. If the captain is aNPC, you choose the PCs. Obvious choiceswould be PCs who have FRIENDS IN LOWPLACES, a GOOD NAME, a NOSE FORTROUBLE, or a TRUSTWORTHY GUT. Sincea lucrative job will be offered to the Crew,PCs that are BRANDED, CRUDE, have aCHIP ON THE SHOULDER, or are likely todisrupt the negotiations in any way shouldstay aboard the Crew’s ship that issecured at one of the space station’sdocking ports. Bear in mind that tastes inroleplaying vary considerably and thateach player’s preferences should be givenroughly equal weight. For example, do notforce a player who is more interested innumbers and Advancement Points than in
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