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Choke Hold 
contains not one, but twostories: the story of a murder and thestory of an investigation. The first story,that of the crime, ends before thesecond begins. The second story, thestory of the investigation, is a story of brave Hunters and of both malevolentand benevolent supernatural creatures.It’s a story of courage and wisdom in theface of mortal danger.This is an introductory Supernaturaladventure. If you want to be a player in
Choke Hold 
, read no further. Theinformation in this document is for theGame Master (GM) only. Players whoread on will ruin the adventure foreveryone involved.In this Adventure a group of Hunters findthemselves entangled in a murdermystery, a complex, plot-driven varietyof the detective story in which the puzzleis the main feature of interest. TheHunters are provided not only with falseleads and red herrings, but also withclues from which both the identity of thepreternatural killer and the viciouscreature’s motives may be deducedbefore the solution is revealed in thefinal pages of this adventure. Can theHunters hunt down the supernaturalmurderer in time? These are thechallenges that must be faced in
ChokeHold 
.
PPPPREPARING TO PLAY REPARING TO PLAY REPARING TO PLAY REPARING TO PLAY 
Each player should first spend a coupleof minutes selecting and customizing aPlayer Character (PC), found at the endof this document.You may also use characters from yourcampaign, but the script that sets thestory up assumes that you use the pre-generated PCs given in the appendix.
Choke Hold 
combines situations thatrequire a mix of skills to succeed. Thegroup needs PCs with
Covert 
,
Influence
,
Lore
, and
Perception
, as well as themore common combat skills.As GM, you should read and becomefamiliar with
Choke Hold 
beforeattempting to run it. Players may chooseto stray away from pre-arrangedplotlines, and the only way to respond tosuch circumstances is to know theadventure thoroughly.
AAAADJUST THE ADVENTURE DJUST THE ADVENTURE DJUST THE ADVENTURE DJUST THE ADVENTURE
If need be, you, the GM, may adjust
Choke Hold 
to match the level of yourparticular group of characters. Keep inmind that this adventure is designed forfive Rookies with a good mix of skills. If you have fewer PCs, you may need toscale down the encounters accordingly.If your players have particularly powerfulHunters, you may need to scale up theencounters to offer sufficient challenges.
SSSSTART THE ADVENTURETART THE ADVENTURETART THE ADVENTURETART THE ADVENTURE
The first scene takes the PCs back 16years. They are about to relive the mostsevere blow fate has ever dealt to them:the violent deaths of two of theirrelatives.You, the GM, should ask the players toturn their character sheets over. Thisscene emphasizes plot and characterinteraction over game mechanics. ThePCs are still children who know nothingabout combat, for example. If, contraryto expectations, one of the PCs wants to
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