• Embed Doc
  • Readcast
  • Collections
  • CommentGo Back
Download
 
Silven Trumpeter 07 - February 2004 Issuehttp://www.silven.com
The Silven
Trumpeter
The Ofcial Magazine of Silven Crossroads
COVER STORYSandra Garrity talks about being a professional sculptor 
 page 6
Fancy a trip to Hell?
Raymond Huling gives you his insights on takingyour party to the nether regions of the gaming world. page 34
Two d20 Products Reviewed
Our reviewers take a look Arcana Unearthed and Outfor Blood. page 42 and page 46
Bradford’s D&D Doomsday Scenarios
Bradford speculates on the future of D&D. page 40
 
Sound off!
Got an urge to send a note to oureditor? Would you like to volunteeras a writer? Have comments aboutan article?Write to Dana at :adriayna@yahoo.com
From the Editor 
Adversity is all around us. It questionable if humanity could even exist without the concept of ghting, taking sides, and gainingground over others. Adversity is a driving force within our world, our entertainment, even the games we play. Heroes are born andcrafted from adversity. They are those individuals who have fought and won despite terrible odds, they are those who have triumphedover their enemies, and they are those who have gained the respect and loyalty of their fellows through their efforts. Adversity iswhat drives most games, be it CRPG or PnP. But is this necessarily the best way to play?It is true that adversity, competition, and ghting seems to be innate to human nature. We all strive for something, and thoseambitions have a way of conicting with others. At the same time, we grow tired of the inghting; we grow tired of the wars. Isthe adversity-type game the best one worth running? All too often, it seems it is the
only 
type of game running. What aboutexploration, mystery, or uncovering secrets? Even these types of themes can have their own adversity, although the focus is usuallyon other aspects.From another angle though, the adversity-type game does have its advantages. In the end, the heroes do save the day. In the end,the mastermind plots are foiled and the bad guys are punished. We delight in these types of games, because in the real world, suchclean-cut victories are hard to nd.RPGs are unique in the larger genre of ”games” because they don’t normally pit the players up against each other. Players aren’tcompeting for the prize, they are working together for a single goal. It seems likely then, that these games would foster moresolidarity. All too often, however, adversity spills from inside the game to the players themselves. Argumentation over rules,characters actions, and DMs rulings all take place at the gaming table. Is there no fun without adversity? Is their no winning withouta ght?This month, the
Silven Trumpeter 
has several interesting takes on the issue. Pike Stevenson’s
The Cost of Virtue
weaves a tale of three superheroes that face a terrible adversary and a more terrible choice. In
Looking for Hell,
Raymond Huling delves into the placeof ultimate adversity—the depths of hell—in the hopes of creating a unique portrayal. Sean Holland details the exploits of the Zuluarmy in
Through the Lens of History,
while Shane Cubis ports his adversaries to a new colony in
 Antipodean Adventures.
This monthtake a moment to realize that we are all on the same side.Best Regards,Dana Driscoll
Dn Drsc 
Editor In Chief Silven Crossroads E-zine
page 2
 
page 3
Gaming Advice
Antipodean Adventures ................................23
by Shane Cubis
Through the Lens of History ..........................26
by Sean Holland
Faith Based Initiative ...................................28
by Eytan Bernstein
Polyglot .....................................................31
by Dana Driscoll
Gaming Aids
Cartographer’s Corner .................................48
by Dana Driscoll
D&D / d20
The Feat Factory Project IV : Architecture .......38
by Lance Kepner
D&D Doomsday Scenarios ............................40
by Bradford Ferguson
d20 Review : Arcana Unearthed ....................42
by Steven Russell
d20 Review : Out for Blood ..........................46
by Matt Haught
CRPG
Expansion Pack Madness ..............................11
by Carl Batchelor
Unnoticed and Underappreciated Part 3 ..........18
by Angus McBlane
Interviews
Chatting with Gary Gygax ..............................4
by Gary Gygax and Kosala Ubayasekara
Exclusive : Sandra Garrity ..............................6
by Dana Driscoll
Fiction
The Cost of Virtue .........................................8
by Pike Stephenson
Star’s Night Part 6 .......................................15
by Aaron Todd
Looking for Hell ..........................................34
by Raymond Huling
Humour
RPG Wars ...................................................14
by Kou and Ali
The Adventures of Starlanko the Magnicent ...20
by Matthew J. Hanson
The Fodder Canon .......................................50
by Dana Driscoll and Lance Kepner
Industry News
The White Wolf Insider .................................13
by Amaranth
Legal
Open Gaming Licence ..................................52Publishers Notes and Legal Info .....................53
 
Contents Page
of 00

Leave a Comment

You must be to leave a comment.
Submit
Characters: ...
You must be to leave a comment.
Submit
Characters: ...