Use your Facebook login and see what your friends are reading and sharing.
The MIT Press's Documents
2012 MIT Press Journals Catalog
The 2012 MIT Press Journals catalog, which includes descriptions and pricing information for journals in the areas of Arts & Humanities, Economics, International Affairs, History & Political Science, and Science & Technology, including CogNet.
Category:Brochures/CatalogsReads:1,553Uploaded:10 / 28 / 2011ShareAdd to collectionMIT Press Journals 2011 Catalog
MIT Press Journals 2011 catalog Director’s greeting Welcome to the 2011 catalog for MIT Press Journals. We work in close partnership with the academic community—faculty, scholarly societies, associations, universities, and libraries—to publish our journals. Their efforts and support make our program possible. We are mindful as journals publishers of the many stresses affecting the entire ecosystem of scholarly communication at this time. We continue to make every effort to seek cost savings th
Category:Brochures/CatalogsReads:2,595Uploaded:02 / 07 / 2011ShareAdd to collectionDigital Media and Technology in After School Programs Libraries and Museums
Digital media and technology have become culturally and economically powerful parts of contemporary middle-class American childhoods. Immersed in various forms of digital media as well as mobile and Web-based technologies, young people today appear to develop knowledge and skills through participation in media. This MacArthur Report examines the ways in which afterschool programs, libraries, and museums use digital media to support extracurricular learning. It investigates how these three varieties of youth-serving organizations have incorporated technological infrastructure and digital practices into their programs; what types of participation and learning digital practices support; and how research in digital media and learning can contribute to better integration of technology within and across these organizations. The authors review a range of programs (including the long-running Computer Clubhouse movement, established in 1993 in partnership with MIT’s Media Lab), and then use the idea of “media ecologies” to investigate the role that digital media play (or could play) in these “intermediary spaces for learning.” They call for less anecdotal, more empirical and methodologically sound studies to help us understand the affordances of digital media for learning within and across these programs; for research focused on the relationship between digital media and the effectiveness of youth-serving organizations; and for further study of schools within childhood media ecologies.
Category:ResearchReads:2,354Uploaded:12 / 21 / 2010ShareAdd to collectionThe MIT Press Spring 2011 Announcement
The MIT Press Spring 2011 CONTENTS architecture 5-6, 32-34, 41, 45, 53 art 2, 29-31, 35-41, 46, 51-52, 90 biography 26, 95 biology 75, 78, 83, 97 business 1, 17, 82 cognitive science 18, 60-61, 63, 75, 85, 91, 95, 97 computer science 61, 77, 79, 81-82, 88-89 cultural studies 45-47 current affairs 3-4, 8, 9, 13-14, 19, 22, 44 design 5, 7, 32 digital humanities 89-90 economics 14-16, 48, 64-69, 68-69, 73 environment 3, 8-10, 54, 56, 59, 72-74 finance 15-16, 64, 66 game studies 55, 87 gender stu
Category:(not categorized)Reads:3,816Uploaded:12 / 07 / 2010ShareAdd to collectionQuest to Learn: Developing the School for Digital Kids
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.
Category:ResearchReads:3,321Uploaded:09 / 15 / 2010ShareAdd to collectionKids and Credibility: An Empirical Examination of Youth, Digital Media Use, and Information Credibility
Kids and Credibility How well do children navigate the ocean of information that is available online? The enormous variety of Web-based resources represents both opportunities and challenges for Internet-savvy kids, offering extraordinary potential for learning and social connection but little guidance on assessing the reliability of online information. This book reports on the first large-scale survey to examine children's online information-seeking strategies and their beliefs about the credibility of that information. This Web-based survey of 2,747 children, ages 11 to 18 (and their parents), confirms children's heavy reliance on the Internet. They are concerned about the credibility of online information, but 89 percent believe that "some" to "a lot" of it is believable; and, choosing among several options, they rate the Internet as the most believable information source for entertainment, commercial products, and schoolwork (more credible than books for papers or projects). Most have more faith in information found on Wikipedia than they say others should; and they consider an article on the Web site of Encyclopedia Britannica more believable than the identical article found on Wikipedia. Other findings show that children are appropriately skeptical of trusting strangers they meet online, but not skeptical enough about entertainment and health information found online. Older kids are more rigorous in their assessment of online information than younger ones; younger children are less analytical and more likely to be fooled.
Category:Internet & TechnologyReads:2,783Uploaded:06 / 02 / 2010ShareAdd to collectionThe MIT Press Fall 2010 Announcement Catalog
A complete catalog of books and journals to be published in the summer and fall of 2010 by the MIT Press, including titles in art and architecture, biology, business and economics, cognitive science, computer science, environmental studies, games studies, philosophy, STS, linguistics, philosophy, photography, and political science. Offerings from Afterall Books, Semiotext(e), and Zone Books may also be found here.
Category:Brochures/CatalogsReads:16,349Uploaded:05 / 07 / 2010ShareAdd to collectionPeer Participation and Software
Firefox, a free Web browser developed by the Mozilla Foundation, is used by an estimated 270 million people worldwide. To maintain and improve the Firefox browser, Mozilla depends not only on its team of professional programmers and managers but also on a network of volunteer technologists and enthusiasts—free/libre and open source software (FLOSS) developers—who contribute their expertise. This kind of peer production is unique, not only for its vast scale but also for its combination of structured, hierarchical management with open, collaborative volunteer participation. In this MacArthur Foundation Report, David Booth examines the Mozilla Foundation’s success at organizing large-scale participation in the development of its software and considers whether Mozilla's approach can be transferred to government and civil society. Booth finds parallels between Mozilla’s collaboration with Firefox users and the Obama administration’s philosophy of participatory governance (which itself amplifies the much older Jeffersonian ideal of democratic participation). Mozilla's success at engendering part-time, volunteer participation that produces real marketplace innovation suggests strategies for organizing civic participation in communities and government. Mozilla's model could not only show us how to encourage the technical community to participate in civic life but also teach us something about how to create successful political democracy.
Category:Internet & TechnologyReads:6,418Uploaded:03 / 12 / 2010ShareAdd to collectionThe Future of Thinking: Learning Institutions in a Digital Age
How traditional learning institutions can become as innovative, flexible, robust, and collaborative as the best social networking sites.
Category:Internet & TechnologyReads:14,654Uploaded:11 / 19 / 2009ShareAdd to collectionThe MIT Press Spring 2010 Announcement Catalog
A complete catalog of books and journals to be published in the spring and summer of 2010 by the MIT Press, including titles in art and architecture, biology, business and economics, cognitive science, computer science, environmental studies, games studies, philosophy, STS, linguistics, philosophy, photography, and political science. Offerings from Afterall Books, Semiotext(e), and Zone Books may also be found here.
Category:Brochures/CatalogsReads:5,993Uploaded:11 / 05 / 2009ShareAdd to collection


