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Course Syllabus: ATEC 3352 
“COMPUTER GAME DESIGN” 
Course Information:
Class Blog:
computergamedesign.blogspot.com
(subscribe to the feed!)
Professor Contact Information:
Adam L. Brackin, Ph.D
- Visiting Assistant Professor, ATEC - University of Texas at DallasOFFICE:
JO 3.506
(OFFICE PHONE:
972-883-4350
) Alternate: 214-354-6161 / 972-516-8844OFFICE HOURS:
Monday 10-12, 1:15-3:30 & Wednesday 10-12, 1:15-3:30
(& other times by appointment)
Course Pre-requisites, Co-requisites, and/or Other Restrictions
RHET 1302 (ENGL 1302) Rhetoric (3 semester hours) is required before taking this course as the majority of your gradewill be determined by quality technical and creative writing in three increasingly larger documents.
[
1302 presents an integrated approach to writing, reading, and critical thinking by developing the grammatical, logical, and rhetorical skills necessary for university writing. All classeswork in a computerized learning environment. Students are taught basic computer literacy and submit all work electronically and on paper.] 
Students must be actively enrolled in or officially auditing this class (ATEC 3352) in order to attend it due to UTD policy,fire code, and very real seating restrictions.
Course Description
ATEC 3352 Computer Game Design (3 semester hours) is an introduction to critical analysis and creative design of interactive games. Topics include game elements, player motivation, game dynamics, gamer culture, and the formation of compelling experiences within increasingly complex, open-ended technology. The purpose is to understand the intricateprocess of game design prior to development, most importantly developing an idea and writing a game design document.
Student Learning Objectives/Outcomes
Students will learn to think critically about video games and gaming issues and gain exposure to major writers andresearchers in the field. Students will also learn how to design a game by creating an original game concept, how topresent that idea in a concise, coherent format, as well as how to critique the ideas of others. Students will engage indebate with each other and engage in deep research from developers in the current field as appropriate.
Required Textbooks and Materials (x3)
Game Design: Theory and Practice by Richard Rouse (Paperback), Wordware Publishing, Inc. (October 30, 2004)1556229127 The Art of Game Design: A Book of Lenses by Jesse Schell (Paperback), Elsevier Science & Technology Books(August 04, 2008) 0123694965 Fundamentals of Game Development by Heather Maxwell Chandler (Paperback) Jones & Bartlett Publishers, Inc.(April 15, 2010) 0763778958 
 Additional Selected Online Readings on the blog (TBD)
Additional Suggested Course Materials
 A Theory of Fun for Game Design, Ralph Koster (out of print)http://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1932111972/ref=pd_sim_b_4Postmortems from Game Developer Magazine
 
, ed. Austin Grossmanhttp://www.amazon.com/Postmortems-Game-Developer-Developers-Top-Selling/dp/1578202140/ref=sr_1_1? ie=UTF8&s=books&qid=1230940358&sr=1-1
 ATEC 3352 Course SyllabusPage 1
courseprefixcoursenumber sectionclass titleschedule
atec3352002Computer Game DesignMon : 4:00pm-6:45pm : CB3_1.306
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