TUTORIAL
February 2005
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7
Select the torso layer. Hit [P] to open thelayer’s Position properties. Create akeyframe at frame 0 and frame 50.
8
Go to frame 5. You’ll now need to movethe hand-drawn figure’s parts everyfive frames to follow the
Poser
figure’smovements (five frames work well, but youcan opt for another number if you prefer).Create keyframes by clicking the checkboxeson all the hand-drawn layers.
9
First, move the torso layer up or down,following the
Poser
figure. Now rotatethe limbs one by one, starting with the layersattached to the torso. You may need to turn offthe torso layer while adjusting the rear arm.
10
Repeat the same process at frame 10,then every five frames thereafter untilyou reach frame 25. The limbs won’t alwaysline up, but don’t fret about that. As long as allthe parts remain parallel – ie, the shin frontlayer remains parallel to the
Poser
figure’sfront shin – the animation will work.
3
Repeat this process for the ForeArmFront layer. Using the Pan Behind tool,move the forearm’s Anchor Point to theelbow joint, and parent the ForeArm Frontlayer to the Arm Front layer. Select the latteron the timeline and adjust Rotation to seehow the parent layer affects the child layer.Return the layer to a Rotation value of 0.
6
Select all the hand-drawn layers,apart from the torso. Hit [R] to bring uptheir Rotation values, and make sure you’reat frame 0. Click on the Stopwatch icons nextto the word Rotation to create keyframes onall the layers. At frame 50, click in the layers’checkboxes to create more keyframes. Youshould now have a perfect loop, regardless ofthe Rotation values keyframed in-between.
5
Drag Poser Walk.mov from the Projectwindow and place it at the top of thetimeline (Layer>Bring Layer To Front). Changeits Layer Mode to Multiply – this enables you tosee both figures simultaneously. Note that theimages are already lined up, but not exactly, asthey have different proportions. Still, it’s closeenough for you to trace the motion of the
Poser
figure’s walk cycle.
4
Repeat the process carried out in step 2for the other limbs. Parent the feet tothe corresponding shins, the shins to thecorresponding legs, the legs to the torso,etc. Don’t forget to alter the layers’ AnchorPoints, so that they’re all correctly hinged totheir corresponding layers.
TUTORIAL
2
Select the Arm Front layer. Choose thePan Behind tool from the Tool paletteand Move the Anchor Point to the top of thearm, where it would naturally connect to theshoulder. This changes the layer’s pivotpoint. You now need to parent the arm tothe torso. Open the parent column on thetimeline (Wing menu>Panels>Parent).Select Torso from the drop-down list.
Poser
is a useful toolfor animation. Youcan adjust the
Poser
figure’s dimensionsto match your owncharacters, then useany of its preset posesas reference points.The Walk Designeris particularly usefulfor creating your ownwalk cycles. But if youprefer working withactual footage, thereare many GIFanimations ofEadweard Muybridge’swork available online.Muybridge was apioneer in capturingphotographically themotion of humansand animals.
FOR REFERENCE
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