The Halfling's Gem: The Legend of Drizzt
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About this ebook
Drizzt Do’Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy.
Artemis Entreri has taken Regis back to his former master, Pasha Pook—but Drizzt Do’Urden and Wulfgar are fast on the assassin’s heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer’s true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur’s Gate, and beyond, in search of their friend.
Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis’ captors thwart Drizzt and Wulfgar’s mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis?
The Halfling’s Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.
R. A. Salvatore
Over three decades ago, R. A. Salvatore created the character of Drizzt Do’Urden, the dark elf who has withstood the test of time to stand today as an icon in the fantasy genre. With his work in the Forgotten Realms, the Crimson Shadow, the DemonWars Saga, and other series, Salvatore has sold more than thirty million books worldwide and has appeared on the New York Times bestseller list more than two dozen times. He considers writing to be his personal journey, but still, he’s quite pleased that so many are walking the road beside him! R.A. lives in Massachusetts with his wife, Diane, and their two dogs, Dexter and Pikel. He still plays softball for his team, Clan Battlehammer, and enjoys his weekly DemonWars: Reformation RPG and Dungeons & Dragons 5e games.
Read more from R. A. Salvatore
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Reviews for The Halfling's Gem
572 ratings9 reviews
- Rating: 4 out of 5 stars4/5Loved this trilogy!
- Rating: 4 out of 5 stars4/5Much better balanced than the previous two. This is the conclusion to the first trilogy of the life of Drizzit, and whilst ok enough to be enjoyable I'm not enthused to rush out and read the remaining 20 odd. The plot is still somewhat laughably thin though. The Halfling's previous crimes have finally caught up with him nad he's been dragged unceremoniously back to some city to face the Thief Guildmaster's punishments. Our heros aren't going to let that stop them though, and chase off behind the assassin who has him in tow. Apart from the dwarf who's still recouperating and needs to recapture his city that he fled in the last book. However when offered a magical flying chariot he realises he can catch up with his friends help rescue the halfling and still make it back in time for the big fight.A bit more characterisation, and introspection from various people help bring this to life. The author's fascination with irritating dialects remains a constant pain however. There is no real danger of any of the characters dying, you know they'll all survive, the fun is in how they do it. This time round though the opposition is much more believable for mid-level RPG characters, and hence the difficulties are somewhat more reasonable. There is still a lot of words described to excatly what arc the scimiatrs are flowing thorugh and the power of a big warhammer. The promised big fight just fizzles away. Enjoyable and best of the bunch, but nothing to write home about.
- Rating: 3 out of 5 stars3/5This is where I wish there was a 3 1/2 and a 4 1/2 stars... Salvatore is much better here than the first book, but they are all three getting 3 stars... this was close to four, but not quite there yet!
- Rating: 3 out of 5 stars3/5The Halfling's Gem feels, to me, an anticlimactic coda to an otherwise decent fantasy trilogy. Never to be confused with brilliance, but briskly paced enough to avoid becoming bogged down by the limitations of the genre. After the first two books focus on the reclamation of the dwarven homeland, The Halfling's Gem tries to shift the heroes' focus to their protecting their "brotherhood." It has all the potential to be heartwarming, but the characters never rest control of the narrative away from the plodding plot.
- Rating: 4 out of 5 stars4/5The 3rd book in the 'first' Drizzt trilogy, as written, the 6th book, in order of Drizzt's life as told in the books so far.
- Rating: 4 out of 5 stars4/5A fitting ending to the Icewind Dale trilogy. Nothing spectacular in the field of literature, but I found this book enjoyable. I will be reading more Salvatore in the future. Great read to escape from the current hardships of the day.
- Rating: 3 out of 5 stars3/5Well, I'm continuing my way through breakthrough 1980s fantasy fiction. This one was more of a slog than the previous two in the trilogy. The gaming elements strained closer to the surface, and the continuous action of the closing seemed to stretch on. That said, it obviously had an enormous impact on the genre and TSR novels in general. The oddness of "choice" continues in this volume, and the gestures to Tolkien abound. I'm still not sure how to think about it in relation to 1908s identity politics, but that's obviously one of its most dominant concerns.
- Rating: 4 out of 5 stars4/5Seeing how this was my second time reading this book I enjoyed it immensely. The first time I read this book I completed it in a single day. This time it was more like a week, but it’s still a fantastic book. There’s not too much deeper meaning in this one. It’s just a really great story, a wondrous adventure. Drizzt’s struggle with Artemis, and thus himself, is the only character-building part of the story.
- Rating: 3 out of 5 stars3/5I could have done without the moment of "romance" between Drizzt and Catti-brie. Why was that even needed? Whatever.