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MERRILL, ASUKAGA
& FINCH
EDITORS
Derek Quintanar,
S.E.
Will Moss
WRITER
William
Moss
PRODUCTION
MANAGER
Derek 
Quintanar
ART DIRECTOR
LAYOUTCOVER 
Matt AnacletoMatt Anacleto
Matt Anacleto
ILLUSTRATION
David
O.
Miller
Paul McCallScott Ruggles
ADDITIONAL ILLUSTRATIONS
Matt Anacleto
Our special thanks to the helpful staff of the world's greatest financial analysts:
 Merril, Asukaga, & Finch. Their hoursof meticulous work allow us to present 
such a level of exacting detail.
Copyright© 1991 by R. Talsorian Games, Inc. All Rights Re-
served.
Cyberpunk®
is R. Talsorian's Trademark name for it'sadventure game of the dark future. The terms and names
Cor-
 porate Reports 2020; Merril, Asukaga & Finch; Arasaka; Interna-
tional Electric
are trademarks of R. Talsorian games, Inc. Allrights reserved under the Universal Copyright Convention. All
incidents, situations, and persons portrayed within are fictional,and any similarity, without satiric intent, of characters living or
dead is strictly coincidental.
INTRODUCTION
Corporations. Shadowy monoliths of the
Cyberpunk 
world,using their immense wealth and merciless power to controlnations, governments and criminal organizations. From theirtowering skyscraper headquarters, the Corporate Elite engagein hostile takeovers, deadly power plays and crushing betray-als. They're the heavy hitters in a vicious world; a world whereBig Business meets Big Brother for the best two out of three.And it's closer than you think. Even as I'm typing this inmundane 1991, the headlines are full of the activities of acertain Bank of Credit and Commerce International (or BCCI
for
short),a prime candidate
for a
Cyberpunk 
megacorp
if 
everI wrote one.Imagine: a world-wide banking cartel run by shadowy sheiksin distant lands, with operations spanning 62 countries. In just a few short and exciting years, this rogue bank from hellbought senators, laundered drug lord money, helped dictatorsloot national treasuries, traded arms to third world nationsand possibly subverted the CIA and the National SecurityCouncil.BCCI even had its own black operations squad, the nowinfamous Black Network— a cadre of over 1,500 dedicatedspies, thugs and enforcers with access to the most advancedsurveillance techniques and weapons, and a licence for brib-ery, kidnapping, extortion, and murder.And you thought the Corporations in
Cyberpunk 
were unbe-
lievable.
It's said that Truth is indeed stranger than Fiction, chombatta.But until BCCI decides to spill the entire story to the R.Talsorianstaff, we'll all have to settle for the unreal thing. In this volume,the first in our CORPORATE REPORTS Series, we'll im-merse you into an equally shadowy world of corporate decep-tion, murder and intrigue. The players on this stage are at leastas bad as BCCI. The first is ARASAKA, the infamous world-wide security agency with a secret plan to dominate the world,led by its hordes of black suited thugs and enforcers.The otheris IEC, the International Electric Corporation, major militarysupplier and a nasty commercial in fighter in its own right.Both are perfect examples of corporate nastiness gone rogue;and the information in this report will give any ambitious
Cyberpunk 
Referee hours of fun tormenting his hapless play-ers. So lock, load and grab your briefcase—its time to engagein Combat Capitalism!Mike Pondsmith
2
CREDITS
of 00

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