by deliberately reinforcing it with emotionally satisfyingspecial [artistic] elaborations and shaping.Cultural anthropologists point out that art was integral toritual whose purpose was to inculcate group identity,cooperation, cohesiveness and cooperation. Furthermore, byimposing culture on nature they sought to control nature. Inearlier times art and ritual were interwoven and wereconsidered a “divine and mysterious visitation.” Thisapproach was made necessary for the group to protect itself from disease, vagaries of nature, and the dangers associatedwith acquisition of food (hunting).
Functional Art
In the preceding section we showed that functional art – theart incorporated into prehistoric technology (weapons,tools, etc.) – is almost as old as our species (homo sapiens).And it should be emphasized that we distinguish functionalart – the art of technology, machines, etc. – from therepresentational (art, sculpture, etc.) and performance arts(drama, music, poetry, etc.).
Industrialized Art
The industrialized art of today is a natural and logicalextension of the functional art that began in prehistorictimes. Obviously, there is one crucial difference: In earliertimes, the consumer was his own designer & artist(designer-artist-consumer); or, as civilization advanced,they were at least in close proximity (e.g., the consumerdirectly interacted with the craftsperson, and thus,influenced the style, form and functional aspects of theproduct). However, these earlier models have beensupplanted with the industrialization of technology, chieflycharacterized by mass production and an increasedcomplexity of the technology itself. This has divorced theconsumer from his designer-artist self and has distanced theprofessional designer-artist from the ultimate end-user.Although we use the term “industrialized art” it is notrestricted to the machines of the industrial age. It alsoincludes microcomputer based machines such asappliances, tools and toys – and their virtual interfaces.The ‘divorce’ and ‘distancing’ of designer from consumeris ameliorated by providing a limited ability to customize aproduct or its interface through skins and themes. However,this is not true with all products, and even when providedthey are mostly superficial and don’t provide the structurallatitude to reconfigure the aesthetics at a deeper level.Finally, a word on terminology. For the sake of consistency, we will use the term “product design” to referto all functional artifacts that are used to accomplish aparticular goal such as transport, communicate, entertain,cook, etc. And, as one might expect, almost all of thesemodern day, functional artifacts are either driven ormanaged (or both) by microcomputers.
RECONNECTIONS
In this paper, we explore means by which the professionaldesigner can be reconnected to the end user, particularly inthe realm of aesthetics. The intent here is to focus on theabstract qualities of a product in the sensorial point of viewand not on its tangible issues such as features, function orusability. As a matter of fact, the latter has an establishedtradition in industry where methods such as contextualinquiry, usability testing, etc., are used to inform thetangibles in product design and development. However,our literature review has shown no formal theory, practiceor tradition exists to systematically inform the aesthetics of a product or its interface. We hope to fill this gap – at least,begin a line of inquiry – on a theoretical basis based on theresearch we have done in the social, psychological andhuman factors sciences.To get started, we would like to begin with fundamentals,by defining aesthetics.
AESTHETICS
The ancient Greeks used the term “aesthetic” to refer tosensation and feelings – good or bad, beautiful or ugly [8].However, modern usage has somewhat corrupted theoriginal connotation and now it is used as a synonym for“beautiful.”Our objective is to use the word aesthetic in its originalsense. And to emphasis the original meaning and contrast itfrom modern day usage we have coined the term “sensoryaesthetic.” That is, the sensory feelings (good or bad)evoked by the aesthetics (beautiful or ugly) of a product orinterface.Next, we describe and define sensory aesthetics from whatis known from the affective and psychological sciences.
Sensory Aesthetics
The common notion of product aesthetics typically links itwith the visual medium through form, color, patterns, visualsyntax, etc. This is understandable given product design’sroots in the visual arts. However, many artifacts stimulateone or more senses – tactile, olfactory, auditory and visual –as part of their function (e.g., ring tone on a cellphone) ordo it as an incidental byproduct of their function (e.g., thecrackle of a rifle shot and the odor of gunpowder, whichfollows that; or in the case of a sports car, the soundsproduced by its internal combustion engine, the input itprovides to the equilibrioception [sense of linearacceleration] of the driver). We consider these unimodal ormultimodal stimulations (visual and non-visual) crucialbecause it is known that the body with its total sensingapparatus assesses the environmental conditions in multiplemodalities on a cathectic basis; that is, intuitive, emotional,uninformed judgment, feel good or feel bad, adumbration,making benefit or loss assessments, adjusting andreadjusting [9].Formally, we define sensory aesthetics as a first orderorientation response that is automatic, fast, instinctive,
Leave a Comment