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Stephanie Sutton - A Simple Animation Lesson Plan

Stephanie Sutton - A Simple Animation Lesson Plan

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Published by Classroom 2.0 Book
Chapter submission for the Classroom 2.0 Book Project
Chapter submission for the Classroom 2.0 Book Project

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Published by: Classroom 2.0 Book on Jul 16, 2012
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11/19/2013

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5th
 AnniversaryBookProject
A Simple Animation Lesson Planfor Students Pre K to 12
By:
Stephanie Sutton
Creative Commons License:
CC BY-NC-SA
Author contact:
 
computerteacherhudson@yahoo.com
Author Biography:
Stephanie Sutton, owner and instructor of Digital Animation for Kids, hasbeen teaching in the Cleveland area for 7 years.She was a technology consultant for 9 years in Atlanta, Pittsburgh, and Clevelandspecializing in technical support systems and training. Mrs. Sutton holds a Mastersof Public Management with a concentration in technology from Carnegie MellonUniversity. Her current projects include digital media classes for students of all ages inanimation, video, and gaming using the best of the free, educational technology toolsthat are available and widely used to create programs in digital animation, digital moviemaking, video game creation, 3D modeling, website creation, book trailers, and videoproduction.
Activity Summary
Your mission: Create a dynamic, animation lesson for a range of skill sets while engaging thestudents as quickly as possible. To meet your students’ various needs, you must have a lively,
exciting application like www.uxtime.com which loads quickly. It’s colorful and enticing and your students will readily start drawing and using the bright backgrounds. It’s intuitive and smart.
Class or subject area: AnyGrade level(s):
Pre-K through Grade 12
Specifc learning objectives:
Create a fun animation class quickly
Works with every skill level
Incorporates all ages
Free
Web based application
Website contains great directions & fun video examples from students around the world
ESOL friendly
Perfect for class time, free time, camps, after school programs
 
There are many educators and librarians focused on after-school programs, supplemental education,camps, clubs, contests, and activities that stretch beyond a classroom. Digital media is a wonderfultool to produce short stories, graphic novelettes, book trailers. When you are working with digitalanimation, you may think of different projects to incorporate like creating a class around a booksession or sleepy time session. A class that you are already running may be enhanced, promoted bydigital animation. Projects for ages 3 to 18 are very accessible and easily completed using an online
application called Fluxtime, found at twww.uxtime.com.
 Animation may be used to reinterpret a story or create a different ending. You may want to advertiseyour programs with a short animation on your website or make printed materials using digitalanimation. You may also want to create digital animation emails to remind your patrons about your events or promote an upcoming Family Night, events. There are levels in digital animation Fluxtime,such as beginner, intermediate and advanced. Fluxtime in your library is a wonderful tool for usingwith all skill levels and ages. This makes Fluxtime a great tool and opportunity for many programs.
Brainstorming ideas for creating Fluxtime animation movies:
Holidays • History Testing • Graphic Novels Writing • Email messages • Notes to others • A day inthe life • Retelling a classic fairy tale • Retelling your favorite movie • Building a home • Stop motionanimation • Building a family • The story of my family • The story of my hobbies • The story of myfavorite sports • The story of my rst time at a museum • Building my room • Building my classroom• Rotating views of my room • Rotating views of my classroom • Building my own website usinganimation as a how to guide • Building a buttery • Building a football game • Repetition • Weather : wind, sunset, rain, storm, lightning • Facial Expressions • Familiar Cartoons • Transformations/morphing • Nature: palm trees, pine trees • Science Fiction • Abstracting shapes
Fluxtime Lesson
Open
www.fuxtime.com
in your favorite webbrowser.
School of Fish:
 
Simple Lesson in Creating aGroup Movement 
1. Select the background template. Select a sh
from the insert shape tool.
continued...
Paste sh to create a school of sh. Group thesh and select the move tool. Record, move thesh in a slow, swaying movement from left to rightcreating a school of sh swimming gently.
Bubbles are a part of any good underwater scene. Let’s work on creating realistic bubbles
oating upwards.
 
Create opaque bubbles of two different sizes
from the Insert New Shape tool. Cluster the
bubbles together. Next, use the Select tool todraw a box around the bubbles and then Groupthe bubbles. Next, Copy and Paste a the group of bubbles.Group all of the bubbles together and move thebubbles slowly upward. Next, take the timelineand bring it back to the left to the beginning of 
the clip. Select the group of sh then select theRecord button. Move the school of sh across
the screen slowly while the bubbles are movingupwards. Stop the recording and play back your clip. You should see a realistic movement of both
the sh and the bubbles clustered upwards.
To create a different type of look try the mirror tool.The mirror effect makes it easy to create manydifferent patterns of the bubbles quickly.For more good ideas, select the bubbles group
and sh group and select the Forward/Backward
by clicking right and left. Animate your clip
using the Forward/Backward and review themovements of both the sh and the bubbles.
Fluxtime Lessons in Movement using Shapes& Un-Grouping Library Shapes
The background scene for Spring and Summer may be any type of day or poolside template. Askstudents to brainstorm ideas of Spring.

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Bev Evans added this note
I am so thrilled and jealous. I wish this technology had been available back in the day! i think so many more studentse would have used their creativity and not be boxed in by the paint or watercolor or other traditional "art" forms. Bravo, from an older art teacher. I'll have to give this a try!!

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