There are many educators and librarians focused on after-school programs, supplemental education,camps, clubs, contests, and activities that stretch beyond a classroom. Digital media is a wonderfultool to produce short stories, graphic novelettes, book trailers. When you are working with digitalanimation, you may think of different projects to incorporate like creating a class around a booksession or sleepy time session. A class that you are already running may be enhanced, promoted bydigital animation. Projects for ages 3 to 18 are very accessible and easily completed using an online
application called Fluxtime, found at twww.uxtime.com.
Animation may be used to reinterpret a story or create a different ending. You may want to advertiseyour programs with a short animation on your website or make printed materials using digitalanimation. You may also want to create digital animation emails to remind your patrons about your events or promote an upcoming Family Night, events. There are levels in digital animation Fluxtime,such as beginner, intermediate and advanced. Fluxtime in your library is a wonderful tool for usingwith all skill levels and ages. This makes Fluxtime a great tool and opportunity for many programs.
Brainstorming ideas for creating Fluxtime animation movies:
Holidays • History Testing • Graphic Novels Writing • Email messages • Notes to others • A day inthe life • Retelling a classic fairy tale • Retelling your favorite movie • Building a home • Stop motionanimation • Building a family • The story of my family • The story of my hobbies • The story of myfavorite sports • The story of my rst time at a museum • Building my room • Building my classroom• Rotating views of my room • Rotating views of my classroom • Building my own website usinganimation as a how to guide • Building a buttery • Building a football game • Repetition • Weather : wind, sunset, rain, storm, lightning • Facial Expressions • Familiar Cartoons • Transformations/morphing • Nature: palm trees, pine trees • Science Fiction • Abstracting shapes
in your favorite webbrowser.
School of Fish:
Simple Lesson in Creating aGroup Movement
1. Select the background template. Select a sh
from the insert shape tool.
Paste sh to create a school of sh. Group thesh and select the move tool. Record, move thesh in a slow, swaying movement from left to rightcreating a school of sh swimming gently.
Bubbles are a part of any good underwater scene. Let’s work on creating realistic bubbles