CMPUT 498 Computer Vision
Vision-based Mouse Interaction ModelMark McElhinneyApril 26, 2005
Overview:
Computers are an integral and essential part of every industry today. However, thereremains only one primary method of interaction with most computers, namely the mouse.Although practical and efficient in most circumstances, many situations would be betterserved by other means such as touch-sensitive monitors. Many companies have created just such devices; desktop monitors with touch sensitivity, or large scale interactivewhiteboards that work in conjunction with projectors (SMART Technologies Inc, GTCO,etc).Two of the primary set-ups for most interactive monitors are shown below:Fig 1.1: Rear(left) and Front(right) Projection SMARTBoardsPictures taken fromwww.smarttech.comThe technology in both cases limits the degree of interaction, however. In the case of thefront-projection setup, a multi-layered proprietary canvas detects contact when its layersare pressed together with enough force. This limits the number of reported contacts toone at a time, and no information as to the size of contact is known. In the case of therear-projection DViT (Digital Vision Touch) system, 3 or 4 digital cameras are used totriangulate the location, size, and number of contacts. However, these cameras arelocated in the corners of the screen, and look for contact parallel to the screen’s surface.As a result, a small number (2-3) contacts can be reported, and fewer in cases when onecontact occludes the location of another.It would be more useful for some purposes to be able determine larger numbers ofcontacts, size of individual contacts, and even shape of contacts. This would allow amuch more diverse interaction model, providing endless degree of flexibility and use(imagine a whole hand contact acting as a panning tool, and a single finger acting as amouse).
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