Why are there discrepancies between theDisciplines in V: tM and V: tDA?
This is deliberate; it was intended to show how eventhe undead gradually evolve (devolve?) over thecenturies. Use the
games and the
How does Celerity work in the revised edition?
Vampires using Celerity spend blood the turn beforetheir Celerity takes effect. If you spend blood in TurnThree, you get your extra actions in Turn Four. If you'dlike extra actions in Turn Five as well, you'd betterspend blood during Turn Four, too.Note that a vampire spends one blood point for allCelerity actions, not for each Celerity action. Avampire with Celerity 5 gets five extra actions for theprice of one blood point.
How high can a vampire boost her PhysicalAttributes with vitae?
A vampire may increase her Physical Attributes to onemore than her generational limit. For example, a12th-generation anarch may increase any of herPhysical Attributes to 6, while a 7th-generation justicarcan increase his to 7. (See the chart on page 139 of
Vampire: The Masquerade
for details on this.)If the vampire is really serious about it, she canincrease those Traits even more, but doing this lastsonly three turns after she stops spending blood onthose Traits. This is covered pretty well on page 138 of the core book.
Can I Embrace a (whatever)?
Here's a handy chart:
If you Embrace a:You get a:
WerewolfDead werewolf, butsometimes anabomination; see the
Werewolf Players GuideSecond Edition
.Embracing otherwere-foolishness usuallydoesn't work, but if yourStoryteller is derangedenough to permit it, Ican't stop her.MageVampire (Spheres vanishwhen the Embracedestroys the mage's
Vampire: The Masquerade Revised FAQhttp://web.archive.org/web/20040417124628/http://www.white-wolf.co...2 of 97/21/2012 4:08 AM