Where we'll be heading in this tutorial.This model is what we hope to achieve in this tutorial. In theory, you could come close to making this all inobject mode, but what you need to learn is when and where to use the different tools Blender has to offer.Knowing that this is the product of experience, doing this tutorial will give you some idea of how to chooseyour tools.Anyway, enough about theory. Let's get down to modeling. Start up Blender (or use Ctrl-X to begin a newsession if Blender is already running) and press the Z-key. The Z-key toggles between shaded mode andwireframe mode. You can switch between these two modes whenever you want to see how you're model iscoming along. In this tutorial, some screenshots will be in wireframe mode and some will be in solid mode.You don't have to be there too, though. We tried to choose the best mode just to let you see what was goingon in the illustration.RMB select the default cube in the center of the scene, then press the X-key and confirm its deletion.The first thing you are going to do is to create the basic shape of one of the pillars. You could do this with asimple cube, but as the pattern on each side of the pillar is identical, you are going to create one side, thenduplicate it.Use the spacebar to bring up the toolbox, then select the following menu items: Add, then Mesh, then Cube.I know, you just deleted the default cube, but we want to get you familiar with using the toolbox.