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Table Of Contents

The Personal Computing Continuum
Handheld Devices
Portable Consumer Electronic Devices
Reasons for Use
Form Factor
Mobility
Input
Output and Display
Memory and Storage
Design Differences
UsabilityEvaluation Differences
Conclusions
Summary
Phones
Basic Phones vs. Communicators
User Interface Environments
WAP and i-mode
Symbian OS
Pagers
PDAs
MicrosoftWindows CE
Softkeys
Silk-screenedButtons
NavigationControls
DirectionalKeypads
Roller Wheels
Rocker Controls
Touch Screens
Keypad Input Options
Stylus Input Methods
QWERTY Keypads and Keyboards
Displays
Size and Resolution
Design for Small Screens
Expansion
Connectivity
TCP/IP
Internet
Intra-device
Types of Wireless Connectivity
Delivery
Design for Users on the Go
‘Select’vs. ‘Type’
Be Consistent
Consistency between Platforms
Imply User Control
Design Stability
Provide Feedback
Forgiveness
Use Metaphors
Clickable Graphicsshould Look Clickable
Use Icons to Clarify Concepts
InformationArchitectureProcess
MarketingRequirements
AudienceDefinition
Audience Descriptions
Additional Traitsto Consider
ScenarioDevelopment
ApplicationMaps
Icons
Audicons
Menus
Text Entry Fields
Check Boxes
Radio Buttons
Push Buttons
Progress Indicators
UserInterfaceConstructs
Dialog Boxes
Forms and Wizards
Clipboard Model
Web Clipping
Home Page
E-commerce
Games
News Readers
Video Viewersand Audio Players
SpecializedBusiness Applications
Broad Audience BusinessApplications
ProductivityApplications
CommunicationApplications
Advertising
SynchronizationIssues
Metaphor Discussion:Deck of Cards
Card Types
Abbreviations
Graphic Design Opportunity
Common User Interfaces for WAP
SuccessiveMenus: Alternativeto Text Entry
What Are Communicators?
Guidelinesfor CommunicatorDesign
File System Considerations
Menu and Command Bar Design
Floating Windows
Adapting Desktop Applications
Web Design
The ‘Focus’: Navigation without a Touch Screen
RIM OS Design Considerations
Next Steps
A Prototype is a Proof of Concept
Prototyping
Data Sets
PaperPrototypes
Dynamic Page Generation
Supplies
Components
Step-by-stepInstructions
Paper Prototyping SpecificUser Interface Elements
Paper Prototypes during UsabilityInterviews
After All of the InterviewsHave Been Conducted
OnlinePrototypes
How to Deploy Online Prototypes
Creating an Online Prototype
Readers’Note
UsabilityTestingTimeline
FacilitySelection
Write a Respondent Screener
Recruit Respondents
Write a Discussion Guide
AudiovisualSetup
Conduct Interviews
Protocol
Debrief
Findings Documentation
Video Highlights
Prioritize Issues
HistoryReferences
FurtherReading
RespondentScreenerSample
The Respondent Screener
The DiscussionGuide
FindingsDocumentation
P. 1
Handheld Usability

Handheld Usability

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Published by Wiley
Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies.
* Discusses designing for the current wireless platforms: cellular phones and PDAs
* Covers both stand alone as well as Web-based application design
* Contains a case study of a usability test
Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies.
* Discusses designing for the current wireless platforms: cellular phones and PDAs
* Covers both stand alone as well as Web-based application design
* Contains a case study of a usability test

More info:

Publish date: Dec 20, 2002
Added to Scribd: Jul 23, 2012
Copyright:Traditional Copyright: All rights reservedISBN:9780470852927
List Price: $60.00 Buy Now

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04/02/2014

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9780470852927

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