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Chapter 11: Lighting: TutorialBy Roland HessWhile lighting is extremely important to the quality of a final render,[KM] and good setups can run the gamutfrom basic to complex, Blender's lighting tools themselves are simple to use.Open the scene called "Lighting Tutorial.blend" that is found in the "lightingexamples" folder of the includedCD.The "lighting tutorial.blend" file when first opened.If you were to render this scene right now (F12), you would get nothing but a completely blank image.Although the models and textures are complete, nothing will render without lamps.Use the toolbox (Spacebar) to add a standard Lamp to the scene.
 
The toolbox adding a lamp.Like any other Blender object, new lamps are created at the current location of the 3D cursor. They can bemoved (G-key) or rotated (R-key), with the transform manipulators and mouse gestures working as well.salthough scaling should be avoided. In fact, scaling Lamps in Blender can create serious problems withyour scenes., as dDistance, energy and shadow settings can be sensitive to the scene's overall scale of ascene, and using the Scale tools on them can lead to unexpected results. The transformation manipulatorsand mouse gestures will also work with lamps.With the new Lamp selected, find the Lamps subcontext of the Shading context, commonly referred to asthe Lamp buttons. In the example file, the buttons window is already set to the Lamp buttons.
 
The lamp buttons.The type of lamp we you[KM] have added to our your[KM] scene is often referred to as a "point lamp,"[KM],although that term is not used in the Blender interface. A point lamp casts light equally in all directions, usingthe lamp's location as the light source.
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06 / 27 / 2010This doucment made it onto the Rising List!
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