Run Blender and start a new scene (Ctrl-X). You should have a default cube in the center of your view. If you want to match our example exactly, you can use the spacebar Toolbox to add a sphere and monkey.As the compositor needs a render to work with, render the scene now by pressing F12.Sidebar: A Screen Layout for CompositingAlthough Blender comes with a default screen for many tasks, it does not come with one that is optimized for compositing.The screen layout used in this chapter is as follows:Figure RCT.3: A good compositing layout.If you're comfortable with the interface modification tools from Chapter 2, you should be able to recreate thislayout from the illustration. Also, this setup can be found as the "composite_screen.blend" file from the“examples” folder on the accompanying CD.End Sidebar The default render setup has the Compositor turned off. You need to tell the renderer to send its output tothe Compositor, and also to create a window in which to set up your composite effect.In the Anim panel of the Render buttons (F10), enable the “Do Composite” button. From now on, any render will send its result to the compositor in order to achieve a final image.If you are not using the compositing screen shown earlier, you will need to change one of your windows intoa Node Editor. Select “Node Editor” from the Window Type popup on the left side of the main 3D view’sheader.Figure RCT.5: Select the "Node Editor" Window Type.In the Node Editor’s header, click on the face icon to tell the window to work with composite nodes (it canalso create node-based materials), and on the “Use Nodes” button, which tells the scene to calculate thecurrent node configuration. When node trees become very complex, it can sometimes take several secondsto calculate when you make a change. If you plan to make several minor adjustments and don't feel likewaiting each time, turning off the "Use Nodes" button temporarily disables recalculation.Figure RCT.06: Both the Composite and Use Nodes buttons must be enabled.A default node system will be created for you, consisting of an input node called “Render Layer” and anOutput Node called “Composite.”NodesThe process of compositing usually involves taking an input (like a render), applying filters or other modifications, and specifying an output, which is often a render result. This type of process can be illustratedvery well by a diagram in which each process, like input, filters and output, is represented by a panel and isconnected to other panels by lines that indicate their relationships. These panels are the nodes.Use the mouse’s scroll wheel to zoom in on the Node Editor window.A node consists of:• input and/or output connectors;• a title bar
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