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Essential Blender 13 Nodes Discussion

Essential Blender 13 Nodes Discussion



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Published by Ahmad Musaffa

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Published by: Ahmad Musaffa on Jan 12, 2009
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Compositing and Rendering: DiscussionBy Colin Litster Discussion Exercise: A Steam GaugeAlthough other chapters have contained a more academic discussion section, the compositor lends itself toan extended example. Its usefulness comes not from individual settings, but from combining componentsand practical understanding. If you are interested in a blow-by-blow rundown of Render settings, they can befound in a third section to this chapter: Render Settings: Discussion.This section, however, will show you how to approach the compositing process, as well as several commoncompositing setups.To do this, you'll become the compositing and rendering department of a virtual movie studio, tasked withfinishing a shot from the highly anticipated feature film, "Blender Hothouse." The modeling, texturing andlighting have all been completed by other departments. Your job will be to devise the look and feel of thescene by compositing its various elements into a completed 10 second animation without altering themodels, lighting or materials.A steam gauge from the "movie" Blender HothouseFrom the screenplay:
An oily brass steam gauge within a dark steam room. The dial initially increases from zero to a quarter of itstravel as though steam pressure is rising. The dial hovers at this position, gradually becoming more agitated,as though the pressure is about to blow. The dial then rapidly turns to maximum and shakes: pressure is atits highest level and explosion is imminent...The node network for this composite.The Composite Node network for this exercise appears to be staggeringly complex. However, it can bebroken down into four distinct portions, each one covered here in depth. There are a number of files that willhelp with this chapter, all found in the "examples" folder on the included CD. The first exercise will requireyou to create the node network from scratch, but later ones will use pre-made files for you to examine andplay with.Let’s start with the file as delivered to you from the production department. Load “CompositeStage1.blend”and perform a test render (F12). If you find that the render takes longer than a couple of minutes, you maywant to consider working with the renderer set to 50% size in the Render buttons.
The file as provided.If you examine the scene, you will see that some of the materials use raytracing. A simple textured planeoutside of the camera's view provides something for the dial's face to reflect.Creating the Source Renders, Scenes and Components to CompositeChange the wide window at the top of the screen from a 3D view to a Node Editor. Switch to CompositeNodes with the face icon on the header, and make sure the Use Nodes button is enabled.The window on the left side of the screen shows the Render buttons. Both windows at the bottom have beenset to UV/Image Editors for showing Preview and Composite result nodes. You'll be focusing on the maingauge for the majority of this discussion, so disable Layers 2 and 11 to hide the background and wallelements.

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