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Interior 3D Tutorial

Interior 3D Tutorial

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Published by hariridk

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Published by: hariridk on Jul 23, 2012
Copyright:Attribution Non-commercial

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05/13/2014

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Editable poly for Interiors
by Montree T. (easyyong@hotmail.com) -Smoke3dStudio
For this tutorial we need to know how the multi-subobject and polygon ID works.1. Prepare a multi-subobject material before drawing.Material ID 1 = wallMaterial ID 2 = ceilingMaterial ID 3 = floor. . . and etc.2. Draw a box, convert to poly and flip all polygon's normals.
 
3.
Create a camera inside and change a viewport to be the camera view. Assign material IDs toeach polygon by following the materials that we have already prepared.In this stage I put ID 1 for whole wall, ID 2 for the ceiling and ID 3 for the floor. The importantthing is to assign material IDs to polygons in the beginning rather than later, as the finishedmodel might be more complex and it could be more difficult to select polygons.4. work on edge sub-object, select edge and connect. This is for creating window and doorTip: Avoid using slice tool in editable poly/mesh by using connect edge instead, as incorrectuvwmap coordination may sometimes appear on the sliced polygon when we apply faceUVWmap to it.
 
5.
Connect edge again. 2 segments divided horizontally for a window in the left and 1 segmentdivided for a door in the right.6. Adjust the selected edges height to the same as window and door.
7.
Go to polygon sub-object and extrude the selected polygons to create wall thickness andthen assign Material ID =4 (Material ID 4 = window frame) to the extruded polygons.

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