• Embed Doc
  • Readcast
  • Collections
  • CommentGo Back
 
 Where the Fallen Jarls Sleep
 An AD&D Adventure for Character Levels 3-5
Copyright © 2004
John A. Turcotte
Editor: Mike StewartAssistant Editor: Jim ThomasLayout: Chris GonnermanCover Art: Stefan PoagInterior Art: Stefan Poag, Steve Zieser, Dan Dalton, Lord Kyle, Brant BollmanMaps: Andreas ClarenProofreading: Michael Tapia
Dragonsfoot UKFree & Original RPGMaterials Visit our website  for more first editionAD&D resources http://www.dragonsfoot.org/  
Advanced Dungeons & Dragons and AD&D are registered trademarks owned by Wizards of the Coast.
 
DF18
Where the Fallen Jarls Sleep
John Turcotte
"Aye, laugh if you will! But who knows what shapes of horror have had birth in thedarkness, the cold gloom, and the whistling black gulfs of the North? In thesouthern lands the sun shines and flowers bloom; under the soft skies men laugh atdemons. But in the North, who can say what elemental spirits of evil dwell in thefierce storms and the darkness?"Robert E. Howard, "The Cairn on the Headland"
Background
Disturbing shadows have grown long over thenorthern reaches of The Land of Song. Thefierce people who once fished the chilly fjordsand hunted in the evergreen peaks now huddlein their villages. An evil is abroad in the land.Outlying villages and holdings have becomeabandoned, their populations missing. Huntingparties and traders have vanished. Bandits andworse roam the lands unchecked. The harvestshave soured and now, as winter descends, theClans fear that their meager stores shall not last.A Moon ago, the six most powerful clans eachsent their champion to discover the source ofblight. The six never returned, nor has any tracebeen found. Putting aside his pride, Yngvar, theold Jarl of the Clans, has called for outlander heroes to aid the free peoples, promising greatrewards and remembrance in song.The journey to Yngvar’s halls was long andarduous. The last leaves have fallen, and thecool air blowing off the sea has turned sharpand cold. The first morning frosts already gripthe soil. Siri, the Jarl’s wise woman, hasconsulted with the ancestors of the Clans. Anold evil has arisen, they say, full of anger at theliving. The stain on the land originates from theValley of the Sleeping Jarls, where all the Clans’chieftains are laid to rest. The evil will notabate, the ancestors warn, for it bears a greatmalice for past deeds and hungers fovengeance. Siri has sought to discover whatoffense has been made, what appeasementcan be offered; all for naught. Two nights ago,guards along the wooden palisade protectingYngvar’s Hall disappeared. The spring calveshave died and the poultry refuse to lay.The heroes are charged with traveling to theValley of the Sleeping Jarls to discover thesource of the malevolence bearing down uponthe land and with eradicating it. The well-protected gorge can be found on the easternshoulder of a particularly rugged mountainsome three days’ travel from Yngvar’s hall. Whocan say what evil lurks amid the towering peaksand shadowed fjords?
Starting the Adventure
The Jarl can outfit the adventurers withwhatever necessary and reasonable provisionsthey may need for the journey. He will also senda guide, Gregers, to lead the party to theValley. Gregers is a 2
nd
level chaotic goodfighter (HP: 14). He is equipped with leather armor, large wooden shield, spear, throwing axeand long sword. Since the Clans’ championshave failed to return, and the disappearanceshave now struck his own stronghold, the Jarldoes not dare to send any additional forces. Ifthe heroes insist, and a favorable reaction roll ismade by the party’s representative, Yngvar willconsent to provide each adventurer with awarrior bodyguard. These warriors are chaoticgood 1
st
level fighters each outfitted in the samemanner as Gregers. These warriors will followthe orders of their assigned hero for the durationof this adventure, but will never take any actionthat may in any way violate their alignment, or harm or otherwise impugn the honor of Yngvar or their people.There is no road to the Valley, for Yngvar is quiteold. The last Jarl was laid to rest nearly twentyyears ago. It is believed that the ancestors ofthe Clans guard the valley, therefore no guardsor protective measures are necessary. Siri willprovide each hero with a bronze torc that, she
Page 1
of 00

Leave a Comment

You must be to leave a comment.
Submit
Characters: ...
You must be to leave a comment.
Submit
Characters: ...