Professional Documents
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1 Head Region (-3) 3 Eyes (-9/-10/-18) 4 Ears (-8/-9) 5 Nose (-7) 6-8 Skull/Brain (-8) 9-11 Face/Head (-5) 12 Jaw (-6) 13 Neck (-6) 14-15 Chest (-3) 16 Shoulder, any: 50% (-3) 17 Arm, Near, Upper (-5) 18 Arm, Far, Upper (-6)
4 Arm Region 3 Jaw 4 Face/Head 5 Neck 6-7 Shoulder, any: 50% 8-11 Arm, Near 12 Hand, Near 13 Stomach 14-15 Chest 16 Vitals 17 Hip, any: 50% 18 Kidneys (-2) (-6) (-5) (-6) (-3) (-2) (-4) (-3) (-3) (-4) (-3) (-5)
2 Body Region (-1) 3 Face(Head (-5) 4 Neck (-6) 5 Arm, Far (-4) 6 Arm, Near (-2) 7 Shoulder, any: 50% (-3) 8-10 Chest (-3) 11-12 Stomach (-3) 13-14 Hips, any: 50% (-3) 15 Vitals (-4) 16 Kidneys (-5) 17 Groin (-5) 18 Leg, Upper, any: 50% (-3)
5 Upper Body Region 3 Skull/Brain 4 Jaw 5 Face/Head 6 Neck 7 Shoulder, Far 8 Shoulder, Near 9-11 Chest 12 Arm, Near, Upper 13 Arm, far, Upper 14-16 Stomach 17 Vitals 18 Kidneys (-2) (-8) (-6) (-5) (-6) (-4) (-3) (-3) (-5) (-7) (-3) (-4) (-5)
3 Leg Region 3 Kidneys 4 Hand, Near 5 Arm, near, Lower 6 Groin 7 Stomach 8 Hip, any: 50% 9-12 Leg, Near 13-14 Leg, Far 15-16 Foot, Near 18 Vitals
(-2) (-5) (-4) (-5) (-5) (-3) (-3) (-2) (-4) (-8) (-4)
6 Lower Body region 3 Arm, Far, Lower 4 Hand, Near 5 Arm, Near, Lower 6-7 Stomach 8 Vitals 9 Kidneys 10-12 Hip, any: 50% 13 Groin 14-16 Leg, Near, Upper 17-18 Leg, Far, Upper
(-2) (-5) (-4) (-5) (-3) (-4) (-5) (-3) (-5) (-4) (-6)
Hit effects
Roll made by: 0-1 Nick. Marginal hit. Damage is 1 per d (a nick by a 12.7mm will still kill!) BT and cripple as normal Stun only if Damage is over HT/2. No Knock Out. Stress roll to notice its just a Nick. Possible IQ roll to notice if hyped up. Im okay!! 2-3 Flesh wound. Non-vital hit: Damage is 12 normal. Stun as normal. Crippling & Knockout only if Dam is high enough. Stress roll to take immediate action, Will roll to continue ght. First aid will be needed at some point (before too long). Walking Wounded 4+ Dead center! Normal Damage. Heavily modied Stress roll for immediate action, First aid is vital, Modied Will roll to continue. KO and Shock are real threats! Seek help immedietly! Stretcher Case
Legend Crip=Auto Stun Knockback=1 yd/8 pts Dam before DR Stun=No action, 4 on all active defences BT=Blowthrough dam
Knockdown=HT/2 Basic dam in one blow, roll DX to stand All Stun & KO rolls are -(Basic Dam)