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CC&VF ExampleOfPlay

CC&VF ExampleOfPlay

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Published by: Cynthia Celeste Miller on Jul 31, 2012
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06/30/2014

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114115
Example of Play
 Chapter 5
The MagnificentMuse in... “There’sSomething in theWater!” (GuestStarring Dr.Moonlight]
So, how does it work?Glad you asked. Presented hereis an Issue of 
CC&VF 
, startingwith the background of the Issue,and then with how it played out,using characters presented in the
CC&VF 
rulebook.
The Issue, asPlotted by the Editor
Professor Prestige (see page 62)is at it again! This time he hashis eyes on a stealth airplane.He has a buyer quite interestedin procuring such an item, andProfessor Prestige loves any sort of challenge, especially one this big.He has settled on the LockheedMartin F-22 Raptor. You cando a Web search for furtherinformation if needed.As much as he has faith in hisMasters of Mayhem, severalmembers of his team arecurrently incarcerated, and takingon an entire military base seemsboth foolish and unnecessary.So, he has been working ona plan. He has developed aconcentrated elixir that haslimited hypnotic properties. Heis fairly certain it works, but, of course, a trial run is in order.From an Editorial standpoint, thisis primarily because it gives theHeroes an Action Scene and sets
the stage for the final act.
So, Professor Prestige will try outhis elixir on some of the patientsat the psychiatric hospital,the same one that housesboth Frances Wurmer (see Dr.Moonlight, page 54) and Mime(see page 58), who is certainlyin need of psychiatric care.Contaminating the water supply isa given.This will be a team-up issue,with Muse (see page 61) being joined in her solo series by aspecial guest star, none otherthan Dr. Moonlight! In true team-
up fashion, first the characterswill have to fight one another.
And a hypnotic elixir will be justthe thing to get things startedon the wrong foot. The issue willstart
in medias res
, with Museencountering the good Dr. on oneof her patrols.Dr. Moonlight has been affectedby the elixir, but given his mentalmakeup, it affects him slightlydifferently than it does the otherpatients. The elixir, once givendoes have one noticeable effect:the affected individual will havewildly dilated pupils.After the Editor manages to bringthe team together, they will havesome time in the Extended Sceneto try and begin to piece thepuzzle together.But then they will have anotherAction Scene, as the psychiatrichospital is taking some patientsout to the local mall for an outing.The patients, led by Mime will
begin a flash mob, dancing to
Madonna’s “Vogue.” 
 
Because of Mime’s involvement, the hospitalwill request some help of thesuperheroic variety.Two heroes, one Mime, theAction Scene shouldn’t be too
difficult. But Mime’s involvementshould raise some flags, as she
rarely acts without Prestigebeing involved. And given theconnection to Dr. Moonlight, theHeroes should start seeing someof the story develop.Professor Prestige will now stagean announcement of his upcomingtrick, he will “make an airplanedisappear!” Now, the Heroes will likely have
figured out that Prestige has
something planned, but they mayhave to put it all together.True to her name, Mime will saynothing.Now, as an Editor, here is one
of the most difficult things, and
where CC&VF differs from othersystems, as it is designed toemulate comicbooks. The Editordoesn’t want the Villains to win.It is imperative that the Heroes
show up and have a fight with
the Villains. This is why folks readcomicbooks. So, in planning thisIssue, the Editor must be fullyaware, that the Heroes should
either figure out what is going to
happen, or, they need to be ableto show up at the last minute asthe heist is taking place.
What is the final plan? It just so
happens that one of the F-22s islocated on the bridge of the USSGeorge H.W. Bush, which justhappens to be docked in the city.Tourists will be on deck, as theNavy is allowing folks aboard fortours of the ship. Prestige knowsthis. So, after the successful trialof his elixir, he has a plan in placeto contaminate the water supplyof the carrier, and after takingover their PA and piping in thesong of his choosing (“In the Navy “by the Village People), the entire
crew will find themselves unable
to not dance, he and Deadeye
(see page 51) will waltz in and fly
the plane away.Now, this special team-up Issuedoes have a couple conceits (andconceits are the bread and butterof comicbooks anyway), so theEditor confers with the player of Dr. Moonlight, and explains his
motivation in the first Scene,
and requests that he not use anyEditorial Control, or that at leasthe keep it to a minimum.
Dr. Moonlight’s notes on the first
Scene: Release all the animals, do
it with flair, and understand that
Muse, as “Roundie”, has turned onyou.The Editor has to be sure tomention the “crazed look” inMoonlight’s eyes, and not hisusual crazed look.
 
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Example of Play
The Editor also notes that onceMoonlight is delivered his secondSetback Token, he will snap out of the thrall of the Elixir.Or, if he wins, the Editor isprepared to point Muse to thepsychiatric hospital.Plan for as many contingenciesas possible, but do so with thefreewheeling spirit of comicbooks.Know your backstory, and adaptand adjust.
Following Along
If you would like to see howthis plays out, read on. You willwant to reference the followingcharacters: Muse (see page 61),Dr. Moonlight (see page 54), Mime(see page 58), Professor Prestige(see page 62), Deadeye (see page51), and the Mathemagician (seepage 57).In addition, because Dr. Moonlightis a 100-point character and hewill be teaming up with Muse, hewill need to be tweaked slightly(see pages 27 and 100).There is a 50-point differencebetween the two characters, soMoonlight, whose highest Trait is9, will get an additional 4 pointsof EC (48 points), and with 2points left over, he decides toeliminate the “Usable only onceper Scene” from his BATTLE CRYTrait.The Editor will have a pool of 8 ECfor the Issue (see page 27).With characters all set, we are
ready to crack open the first
page!
The Example
Seated at the table are theEditor, Beth, who is playing Muse,and Marty, who is playing Dr.Moonlight. Dialogue by playersand characters will be noted here,gameplay mechanics and behind-the-curtain Editorial shenaniganswill be
italics
.
Editor:
Okay, Muse, you areout on patrol, when somethingcatches your eye. An alarm isgoing off on the street below,and there seems to be somesort of break-in happening at astorefront.
Beth:
Well, clearly I should godown there and stop whatever’shappening.
Editor:
Okay, you swoop down,and see that Poppy’s Pets is beingbroken into, there are cages outon the sidewalk, and animals aretaking off into the street. You hearsomeone shouting inside.
Dr. Moonlight:
For justice,oppressed companions, for justice! Fear not, for Dr. Moonlightis here to free you from theseshackles of oppression.
Editor:
Muse, as you aresurveying the scene, you see Dr.Moonlight jumping through thebroken window, a pet carrier ineach arm.
Moonlight:
Roundie!
Beth:
Isn’t he a hero? And wasn’tRoundie his sidekick?
Editor:
Dr. Moonlight is indeedwell-known as a hero, and theRoundie question, that is one Iwill leave unanswered for now.
Muse:
Dr. Moonlight, stop! Whatare you doing?
Midnight:
Roundie, I know thatyou are in the clutches of somenefarious supervillain, because if not, I know you would be here,helping me spread justice andfreedom to these poor cagedanimals.
Editor:
Muse, you have nevermet Dr. Moonlight, but somethingseems a bit off about him.
Muse:
Dr. Moonlight, I’m notRoundie. I’m Muse! You have toput the animals down, they mightget hurt or lost if you let themfree.
Editor:
Animals are indeedrunning everywhere, Moonlighthas probably released about tenfrom what you gather.
Moonlight:
Do not stand in theway of yustice, Roundie. I knowwhat machinations the forces of evil have brought to you, I amguessing tainted jerky, but youshall not stand in my way! FORJUSTICE!
Marty:
I am going to let outmy BATTLE CRY, Linked withSWASHBUCKLER (s) and attemptto subdue Muse.
Marty will roll 1 die, add 9 for BATTLE CRY, +3 for the Linked SWASHBUCKLER, +4 for the
Benefit Dice of SWASHBUCKLER
(see Ed. Note on page 15). Beth,of course, does not know thevalues of Moonlight’s attack, justthat he is using two Traits.
Editor:
Muse, it looks likeMoonlight is going to Swashbuckleyou, Auto-Defend?
Beth:
No. I think I’ll defend usingmy SUPER-TOUGH and FLIGHT (s)
Editor:
Ok, roll’ em. And youdon’t have to declare yourdefense until after the attack.
Marty rolls one d12, and gets a7 to which he adds 9+3+4, for atotal of 23!Beth defends, rolling 3 dice (10,4, 4), keeping the 10 to which sheadds 6+3: 19!
Editor:
Muse, Moonlight leaps atyou, shouting out “For Justice!” and attempts to ‘subdue’ you. Youlaunch yourself into the air, trying
to fly out of the way, relying on
your SUPER-TOUGHness if he doesmanage to hit. Moonlight bouncesoff a couple awnings, and bringsthe pommel of his rapier squarelydown on the back of your head,you fall to the ground. Have youbeen subdued?
Beth records one Setback Tokenfor this Action Scene.
 
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Example of Play
Beth:
My turn?
Editor:
Yup. And you could evengo twice if you wanted, whichbecause there are only two of you, would give him that sameopportunity (see pages 80-82)
.Beth:
Well, to start, I’m going totry to go right through him withNON-CORPOREALNESS and thenturn around and hit him with mySUPER-STRENGTH(s).
Marty:
No Auto Defend for me!
Beth rolls one die (5) and adds 8+3, for a total of 16.
Marty:
I will defend with moreSWASHBUCKLing and DERRING-DO(s), and of course, I LIKE TOJUMP AROUND.
Marty rolls 2 dice (9, 1) adding 5 +3+1+2: 20!
Editor:
Muse, you zoom throughMoonlight, who looks a bitconfused, leaps up, springingoff the wall, as you bring your
fist down to strike him, he is no
longer standing where he was.
Moonlight:
Roundie, you passthrough me as if possessed bydemon magic!
Editor:
Beth, do you want to goagain, or let Moonlight go (seepages 80-82)?
Beth:
He can go.
 At the end of Round 1,Moonlight has Used: BATTLE CRY, SWASHBUCKLER (twice),
DERRING-DO, and LIKES TO JUMP  AROUND. After each Usage, Marty 
would record that on his Usagesheet or index card 
 
(see pages 46and 155).
Muse has Used: SUPER-TOUGH,FLIGHT, NON-CORPOREALNESS,and SUPER-STRENGTH, in
addition, she has taken oneSetback Token in this ActionScene.
Moonlight:
Roundie, you mustsnap out of this. Fight it!
Editor:
There is really somethingnot right about Dr. Moonlight,Muse. You’ve heard stories, sure,but this goes way beyond whatyou have heard.
Marty:
I draw my RAPIER andface-off against my former ally.I will be using my BATTLE CRY,REPARTEE(s), RAPIER(s), andDERRING-DO(s).
Beth:
I use my Auto-Defend.
Marty records the Usages, Beth
records the Auto-Defend. No dice
are rolled.
Moonlight:
For Justice, Roundie!Fight this infernal hold on you.You are the second greatest heroin the land.
Editor:
Moonlight draws hisrapier up, gives his movingspeech to his former sidekick,now turned ghost-like and evil,and lunges at Muse. Muse shakesher head, confused, and turnsnon-corporeal, which meansMoonlight goes right through herand stumbles to the ground. Beth,your action.
Beth:
I need to snap him out of 
this. I’m SMART(s) and I figure
he won’t think I’m Roundie if Iuse my REVEALING COSTUME todistract him.
Marty shakes his head, smiling.
He is not using his Auto-Defend.
Beth rolls one die (8) adding 8+1:17!
Marty:
I will attempt to ignoreRoundie’s new, no doubt evil-
influenced form by averting my
eyes and
(Marty looks over hischaracter sheet, and looks for aTrait that might be appropriate)
 leaping out of the way, with ahalf-hearted cry of “For Justice!” 
Marty is using BATTLE CRY (which
has two Detriment Dice) and LIKES TO JUMP AROUND (whichgives one Benefit Die) and rolls
2 dice (7, 2), keeping the worst:2+9+1: 12!Marty records a Setback Token.
Editor:
Beth, are you lettingMoonlight go, or you want todouble up and act again?
Beth:
I’m going to do a doubleaction. I’m DETERMINED(s), I knowI can do this, SUPER-STRONG(s)and I know MARTIAL ARTS(s). I’mgoing to knock this out of him. And,I am Pushing (see page 89).
Beth is acting at the end of around, and to lead off a round,which means Moonlight will beable to do the same, if he sochooses.
Marty:
For Justice?
Marty is not 
 Auto-Defending.
Scott Brewer

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