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Impact of Computer_LeadershipDevelopment

Impact of Computer_LeadershipDevelopment

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Published by jade_chua_1
This study supports the idea of developing leadership skills through computer gaming
This study supports the idea of developing leadership skills through computer gaming

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Published by: jade_chua_1 on Aug 08, 2012
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12/02/2013

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THE IMPACT OF COMPUTER BASED SIMULATION TRAINING ONLEADERSHIP DEVELOPMENT
 
bySTANLEY MICHAEL SIDORB. A. Aquinas College, 1980B. S. Aquinas College, 1982M. S. Western Michigan University, 1992A dissertation submitted in partial fulfillment of the requirementsfor the degree of Doctor of Educationin the Department of Educational Research, Technology, and Leadershipin the College of Educationat the University of Central FloridaOrlando, FloridaSummer Term2007Major Professor: Jess House
 
 ii © 2007 Stanley Michael Sidor
 
 iiiABSTRACTThe purpose of this study was to investigate the relationship between measures of emotional intelligence after participation in a simulation based leadership developmentprogram as applied to a student cohort at a community college. Additionally, this studywas conducted to investigate significant differences in emotional intelligence subscaleswhen compared to the categorical variables of age, race, gender, position type, number of years employed, and time.All 300 students in the introductory management classes in the Bachelors of Applied Science business principles classes in the Business program were invited toparticipate. A total of 201 questionnaires representing 103 individuals were returned,garnering a 67% initial return rate; the total number of useable surveys was 182representing 91 individuals for a final useable return rate of 60.7%.An analysis of the relationship between the measures of emotional intelligencebefore and after participating in leadership simulation revealed statistically significantdifferences after participation in the leadership simulation. There was a significantincrease in respondent scores in three of the four subscales after the respondentsparticipated in the Virtual Leader simulation: (a) self-emotion appraisal (SEA), p = .031;(b) others emotion appraisal (OEA), p = .002; and (c) regulation of emotion (ROE), p =.002. The emotional intelligence construct, use of emotion (UOE), p = .061, did notdemonstrate statistical significance.A statistical analysis of all combinations and interactions of the categoricalvariables (age, race, gender, years employed, and position types compared to the value

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