Operation Sinterklaas 2
for the mission. Once ready, they are driven to alocal military airfield where a military FordTrimotor waits on the tarmac. It has beenmodified with machine-gun turrets on eitherside of the fuselage, and snow skis are in theprocess of being attached.The characters are informed that they shouldbe able to catch up with the airship within a dayor two. It will then be up to them to assess thesituation and proceed as they see fit. MajorThompson explains that cold weather gear iswaiting for them on the plane and there shouldbe ample ammunition for any weapons theyhave on them.
To the Pole
The flight to the North Pole takes a little morethan two days, with a number of quick stopsalong the way to take on fuel and furthersupplies. As the plane travels further north, thecharacters start to feel the biting chill more andmore. Fortunately, the supplied cold weathergear helps offsetting the biting chill.The third day dawns and there is still no signof the Nazi airship. The pilot is starting tobecome anxious and tells the characters that, ifthey do not see anything soon they will beforced to turn around. Better that than end upstranded on the ice. A short while later, theplane hits a patch of unexpected turbulence andthe instruments start giving unusual readings.One moment the altimeter is showing a flyingheight of 1000 feet, the next they are belowground level.As this all happens, the sky begins to darken asif the plane had flown into a bank of thick cloud– yet no cloud can be seen through thewindows. The pilot tries to radio for assistance,but gets nothing but static. Whatever they areexperiencing, they are going to be doing soalone. Just as it seems the aircraft is about to be tornapart by the rough conditions the darknesssubsides and the turbulence eases. Things returnmostly to normal, the only difference being thatwhere there was once a barren icy plain beneaththem, there is now a series of low mountains,whose snow-capped peaks are a little too closefor comfort. The pilot takes emergency evasivemeasures and no damage is done.
Death From Above
At this point, the players need to make aPerception roll with a difficulty rating of 2. Anycharacters that succeed will spot a large eagleflying above and slightly behind the aircraft. Itwill soon become relevant that the creature ismuch larger than first thought. The aircraft hasinadvertently attracted the attentions of acolossal Roc (see pg. 223,
Hollow EarthExpedition
) intent on defending its territory fromthis new intruder.The pilot starts taking evasive maneuvers andcalls for the players to “man the battle stations!”Two of the players will be able to man themachinegun turrets on the sides of the aircraft,while braver souls may wish to open the sidedoor and open fire from there. The Roc willattack every third turn with its claws as it soarspast. If the characters manage to deal 8 points ofdamage to the Roc it will immediately break offthe attack and return to its nest. Alternatively, ifthe plane takes 8 points of damage from the Rocit will be forced to the ground.
Military Ford Trimotor
Size Def Spd Hnd Strc4 4 100 0 12 Armament:
2x Browning M2 .50 Machineguns
Rough Landing
If the aircraft takes sufficient damage duringthe combat the pilot attempts to land the aircraftin a nearby clearing. To the relief of everyone onboard, the Roc leaves the area soon after. If theaircraft manages to make it through the combatrelatively unscathed, the pilot decides to itwould be safer to land the plane than riskanother assault.Whatever the outcome of the combat, theplayers find themselves in a small clearing.Other than the fact that they were recently flyingover arctic waste and they have just beenattacked by a mythical creature, the scene israther unremarkable. If the players wish tosearch the area, ask them to make a Survival roll
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