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EffectCode 1000 Simoleons (unpatched game version)klapaucius 1000 Simoleons (patched game version)rosebud Add new family history

stat to the current familyhist_add Appends the route destination list to AllRoutes.txt every time a route is foundwrite_destlist Architecture tools automatically set the level as neededauto_level Automatically import and load indicated FAM fileimport <FAM file> Automatically load indicated house, no questions askedhouse <house number> Check and fix required lot objectsprepare_lot Completely flush app to VM file when running Windows NTflush Crash gamecrash Create moat or streamswater_tool Create shrunk_text_#.bmp filesshrink_text <font_size> <text> Create-a-character modeedit_char Display personality and interestsinterests Draw all animation frames disableddraw_all_frames off Draw all animation frames enableddraw_all_frames on Draw colored dots at each person's origindraw_origins Dump entire memory to core_dump_[date:time].txtcore_dump Dump selected person's most recent list of scored interactions to a filedump_happy Dump selected person's motive contribution curve to a filedump_mc Enable debug flag to show outcome choice dialogs for social interactionsdebug_social End sim loggingsim_log end Execute "file.cht" file as a list of cheatscht <filename> Floorable grid disableddraw_floorable off Floorable grid enableddraw_floorable on Force an assert for testingassert Log animations in the event log windowlog_animations Map editor disabledmap_edit off Map editor enabledmap_edit on Move any objectmove_objects on No tutorial object generation when tutorial house is loadedtutorial off Prevent web browser crashesbrowser_failsafe Preview animations disabledpreview_anims off Preview animations enabledpreview_anims on Programmer statstile_info Quit gamequit Read in behavior tuning constants from Tuning.txt#import Rebuilds entire control panel/UCP from scratchrebuild_cp Refresh the BMP_ resources for all people whose IFF files are writablerefresh_faces Rematch dependent textures and regenerate bitmaps for all user charactersrefresh_textures Restore tutorialrestore_tut Rotate camerarotation <0-3> Routing debug balloons disabledroute_balloons off Routing debug balloons enabledroute_balloons on Run series of random operations on unhoused familiesfam_test <opcount> Save currently loaded housesave Save family history filehistory Say "plugh"plugh Say "porntipsguzzardo"porntipsguzzardo Say "xyzzy"xyzzy Selected person's path displayeddraw_routes on Selected person's path hiddendraw_routes off Set event logging masklog_mask Set free thinking levelautonomy <1-100> Set game speedsim_speed <-1000-1000> Set grass change valueedit_grass <number>: Set grass growthgrow_grass <0-150> Set lot sizelot_size <number> Set maximum milliseconds to allow simulatorsim_limit <milliseconds> Set sim speedsim_speed <-1000 - 1000> Set time of day (unpatched game version)set_hour <1-24> Set z offset for thought bubblesbubble_tweak <z offset value> Sets the neighborhood directory to the path<directory path> Sets up the borders of the lot with non-editable flag. Requires rotationlot_border <tl> <tr> <bl> <br> Sets whether menu items appear for in use objectsallow_inuse Show memory view window in debug builds of the gamememview Start sim loggingsim_log begin Swap the two house files and updates familiesswap_houses <house number> <house number> Ticks disabledsweep off Ticks enabledsweep on Tile information displayedtile_info on Tile information hiddentile_info off Toggle allowing visitors to be controlled using the keyboardvisitor_control Toggle assets reportreport_assets Toggle automatic object reset featureauto_reset Toggle calls to PeekMessage within sim loopsim_peek Toggle camera modecam_mode Toggle display of unavailable interactions in person control menusall_menus Toggle musicmusic Toggle object compression in save fileobj_comp Toggle quaternion transformationsquats Toggle sound log windowsound_log Toggle soundssound Toggle web page creationhtml Total reload of

people skeletons, animations, suits and skinsreload_people Trigger sound eventsoundevent Write out an RTE file every time a route is foundwrite_routes Write out behavior tuning constants to Tuning.txt#export

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