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if (level == 1) { vertices[l_vertices_counter].Color = if (level == 2) { vertices[l_vertices_counter].Color } if (level == 3) { vertices[l_vertices_counter].Color } if (level == 4) { vertices[l_vertices_counter].Color } if (level == 5) { vertices[l_vertices_counter].

Color

Color.Red;} = Color.Green;

= Color.Brown;

= Color.Pink;

= Color.Purple;

} if (level == 6) { vertices[l_vertices_counter].Color = Color.Cyan; } if (level == 7) { vertices[l_vertices_counter].Color } if (level == 8) { vertices[l_vertices_counter].Color } if (level == 9) { vertices[l_vertices_counter].Color } if (level == 10) { vertices[l_vertices_counter].Color } if (level == 11) { vertices[l_vertices_counter].Color

= Color.Fuchsia;

= Color.Coral;

= Color.Orange;

= Color.DarkGray;

= Color.DarkSalmon;

} if (level == 12) { vertices[l_vertices_counter].Color = Color.ForestGreen; } if (level == 13) { vertices[l_vertices_counter].Color = Color.Khaki; } if (level == 14) { vertices[l_vertices_counter].Color = Color.LightSlateGray;

} if (level == 15) { vertices[l_vertices_counter].Color = Color.BlueViolet; }

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