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Storm of War - Monster Troll

Storm of War - Monster Troll

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Published by jadrax
Houserules in development for second edition WFRP
Houserules in development for second edition WFRP

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Published by: jadrax on Aug 26, 2012
Copyright:Attribution Non-commercial

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10/17/2012

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T
ROLL 
, R
IVER
(Revised from Old World Bestiary)
Skills
: Intimidate, Perception, Scale Sheer Surface, SpeakLanguage (Goblin Tongue), Swim
Talents
: Fearless, Night Vision, Specialist Weapon Group(Two-handed)
Traits
: Frightening, Natural Weapons, Strider (Rivers,Marshes, Swamps)
Special Rules:
Regeneration (1d10)
: A River Troll heals 1d10 Wounds atthe start of their turn. Wounds caused by Fire cannot behealed in this way. Regeneration ceases to function if theRiver Troll dies.
Slimy
: River Trolls are covered in a layer of slime with anespecially unpleasant stench. All Melee Attacks have a -10%penalty to hit a River Troll.
Stomp
: As a Full Action, a Troll may make a Single Stompattack. This automatically hits and deals a Damage 5 hit withthe Impact, Slow and Unstoppable qualities.
Stoopid
: Trolls are quite stupid and often forget what they aredoing. Whenever a Troll encounters something to distract it(such as a fresh corpse or ripe smell), it must make anIntelligence Test or stop what it was doing to investigate.When in combat, it is less likely to be distracted, and the testbecomes Easy (+20%).
Vomit
: ATroll can vomit on a melee opponent as a Full Action,spraying corrosive and ill-smelling digestive juices whosefoulness defies description. This attack hits automatically anddeals a Damage 5 hit which ignores all Armour Points andhas the Unstoppable quality, for obvious reasons.
Combat:
Armour (none)
: -
AP
: Head 0 (4), Arms 0 (4), Body 0 (4), Legs 0 (4)
Weapons
: Massive Club (Greatweapon, 1d10+5, Impact,Slow), Claw/Fangs (Natural Weapon, 1d10+5)
Slaughter Margin
: Hard (+20%)
Main Profile
 WS BS S T Ag Int WP Fel36% 15% 51% 44% 12% 18% 17% 10%
Secondary Profile
A W SB TB M Mag IP FP3 29 5 4 6 0 0 0
S
TORM OF
W
AR
- H
OUSERULES FOR
S
ECOND
E
DITION
WFRP- C
HAPTER
F
IVE
: G
IANT
R
ACES
- T
ROLLS
-
T
ROLL 
(Revised from Old World Bestiary)
Skills
: Intimidate, Perception, Scale Sheer Surface or Swim,Speak Language (Goblin Tongue)
Talents
: Fearless, Night Vision, Specialist Weapon Group(Two-handed)
Traits
: Frightening, Natural Weapons
Special Rules:
Regeneration (1d10)
: ATroll heals 1d10 Wounds at thestart of their turn. Wounds caused by Fire cannot be healed inthis way. Regeneration ceases to function if the Troll dies.
Stomp
: As a Full Action, a Troll may make a Single Stompattack. This automatically hits and deals a Damage 5 hit withthe Impact, Slow and Unstoppable qualities.
Stoopid
: Trolls are quite stupid and often forget what they aredoing. Whenever a Troll encounters something to distract it(such as a fresh corpse or ripe smell), it must make anIntelligence Test or stop what it was doing to investigate.When in combat, it is less likely to be distracted, and the testbecomes Easy (+20%).
Vomit
: ATroll can vomit on a melee opponent as a Full Action,spraying corrosive and ill-smelling digestive juices whosefoulness defies description. This attack hits automatically anddeals a Damage 5 hit which ignores all Armour Points andhas the Unstoppable quality, for obvious reasons.
Combat:
Armour (none)
: -
AP
: Head 0 (4), Arms 0 (4), Body 0 (4), Legs 0 (4)
Weapons
: Massive Club (Greatweapon, 1d10+5, Impact,Slow), Claw/Fangs (Natural Weapon, 1d10+5)
Slaughter Margin
: Hard (+20%)
Main Profile
 WS BS S T Ag Int WP Fel37% 15% 51% 48% 10% 18% 17% 10%
Secondary Profile
A W SB TB M Mag IP FP3 30 5 4 6 0 0 0
 
S
TORM OF
W
AR
- H
OUSERULES FOR
S
ECOND
E
DITION
WFRP- C
HAPTER
F
OUR
: G
IANT
R
ACES
- T
ROLLS
-
T
ROLL 
, S
TONE
(Revised from Old World Bestiary)
Skills
: Intimidate, Perception, Scale Sheer Surface +20%,Speak Language (Goblin Tongue)
Talents
: Fearless, Night Vision, Specialist Weapon Group(Two-handed)
Traits
: Frightening, Magic Resistance (20), Natural Armour (4),Natural Weapons
Special Rules:
Regeneration (1d10)
: A Stone Troll heals 1d10 Wounds atthe start of their turn. Wounds caused by Fire cannot behealed in this way. Regeneration ceases to function if theStone Troll dies.
Stomp
: As a Full Action, a Stone Troll may make a SingleStomp attack. This automatically hits and deals a Damage 5hit with the Impact, Slow and Unstoppable qualities.
Stoopid
: Trolls are quite stupid and often forget what they aredoing. Whenever a Stone Troll encounters something todistract it (such as a fresh corpse or ripe smell), it must makean Intelligence Test or stop what it was doing to investigate.When in combat, it is less likely to be distracted, and the testbecomes Easy (+20%).
Vomit
: ATroll can vomit on a melee opponent as a Full Action,spraying corrosive and ill-smelling digestive juices whosefoulness defies description. This attack hits automatically anddeals a Damage 5 hit which ignores all Armour Points andhas the Unstoppable quality, for obvious reasons.
Combat:
Armour (none)
: Rack-hard skin
AP
: Head 4 (8), Arms 4 (8), Body 4 (8), Legs 4 (8)
Weapons
: Massive Club (Greatweapon, 1d10+5, Impact,Slow), Claw/Fangs (Natural Weapon, 1d10+5)
Slaughter Margin
: Hard (+20%)
Main Profile
 WS BS S T Ag Int WP Fel38% 15% 51% 49% 10% 18% 15% 10%
Secondary Profile
A W SB TB M Mag IP FP3 32 5 4 6 0 0 0

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