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Storm of War - Arcane Lore Light

Storm of War - Arcane Lore Light

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Published by jadrax
Houserules in development for second edition WFRP
Houserules in development for second edition WFRP

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Published by: jadrax on Aug 26, 2012
Copyright:Attribution Non-commercial

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05/13/2014

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Casting Number 
: 5+
Casting Time
: Half Action
Range
: 36 yards
Duration
: Instant
Ingredient
: A Small Mirror (+1)
Effect (Direct Damage)
: The wizard creates a burst of light. This uses the Small Round Template. Affected subjectssuffer a -10% penalty to their Weapon Skill, Ballistic Skill, Agility and all Perception skill tests based on sight. Thesepenalties last for 1d10 rounds.
Note
: This is not a Hex spell and the dazzling effect cannot bedispelled
ORE OF
IGHT
S
PELLS
‘Remember, my disciples, no Daemon can bear to stand before the pure light of Hysh for long.’ 
 –Alric, Master Chanter of the Light
 A character with the Arcane Lore (Light) Talent starts with 10 of the following spells and may purchase others at a cost of 100xp each.
B
ANISHMENT
Banish
Casting Number 
: 13+
Casting Time
: Full Action
Range
: 24 yards
Duration
: Instant
Ingredient
: An Oak Wand (+2)
Effect (Magic Missile)
: The purest light can destroyanything tainted by darkness. A single creature suffers aDamage 4 hit that halves all Armour Points – Including thosefrom Magical Armour. For every Light Wizard or group of  Acolytes within 12 yards of the Caster, the Damage isincreased by 1. If a Daemon, Undead or other ‘summoned’creature is wounded by this spell, you may make a WillPower test modified by the creature’s Slaughter MarginModifier. If this is successful, the spell consumes the magicmaintaining the creature’s presence, effectively ‘killing’ it.
Overcast (19+)
: Increase range to 48 yards
Notes
: When rounding for this spell, round down the Amountof the AP the spell ignores. So if used on a target with 5 APBanishment would ignore 2 AP.
S
TORM OF
W
AR
- H
OUSERULES FOR
S
ECOND
E
DITION
WFRP- C
HAPTER
F
OUR
: T
HE
ORE OF
IGHT
-
‘…which utilises the Light Wind, called Hysh, whose colour is White, whose Lore is that of Light, whose rune is theSerpent of Light, and whose practitioners are called Hierophants.’ 
 – The Founding of the Eight Orders, Teclis
ORE OF
IGHT
P
ETTY
S
PELLS
Characters with Petty Magic (Arcane) talent may choose tospecialise in Light Magic and swap these spells for the usualPetty Magic spells on a one for one basis when buying thetalent. Alternatively, characters with Petty Magic (Arcane) thathave specialised in the Lore of Light may purchase them at acost of 50 xp each.
C
ONVERSING
C
ANDLE
Casting Number 
: 3+
Casting Time
: Special
Range
: Touch
Duration
: Special
Ingredient
: A Silver Saucer (+1)
Effect
: The wizard creates a series of sigils of glowing lightand encode them into a candle. When lit, the candle releasesthese glowing white sigils, writing the message in the air above the flame. The message held (and associated CastingTime) can be anything up to four hours in length, andrecorded in any language the caster can write. If someoneblows the candle out while it is ‘conversing’, the message willresume from that point if relit. While Wizards most often usethis spell as a mere magical curiosity, among theJourneymen of the Light Order, rumours persist of a morepowerful version, capable of rendering candles as spell jewels.
C
LARITY
Casting Number 
: 7+
Casting Time
: Half Action
Range
: Touch
Duration
: 1 Hour 
Ingredient
: A clear Glass Bead (+1)
Effect (Augment)
: The wizard touches a subject and easeshis mind. This Augment spell reduces a Penalty toIntelligence, Will Power or Fellowship the target is sufferingfrom by 10%. It has no effect upon targets not suffering frompenalties to these Characteristics.
C
LEANSING
G
LOW
Casting Number 
: 5+
Casting Time
: Half Action
Range
: Touch
Duration
: Instant
Ingredient
: A Shaving of Soap (+1)
Effect
: The wizard causes a dim glow to pass over a surfaceof an item or character, making it miraculously clean. Dust isremoved, tarnish polished away, rank smells eliminated andbeard stubble trimmed. This spell renders spoiled food or drink pure and restores it to its original taste.
D
AZZLING
B
RIGHTNESS
A
RCANE
ORE
(L 
IGHT
)
White Wizardry, Soulkeeping, Guardian Magic 
Lore Skill
: Heal
Lore Talent
: Exorcism
Exorcism
: Light Magic excels at the scourging anddestruction of supernatural creatures - foul creaturesfrom the Realm of Chaos and the unquiet dead can all bebanished back to whence they came by its blindingbeams. Any Light Magic Spell that deals Damage to anUndead, Demonic or any other type of ‘summoned’target, counts as having Impact. If the spell already hasthe Impact quality, roll 3d10 and select the best result.
 
S
TORM OF
W
AR
- H
OUSERULES FOR
S
ECOND
E
DITION
WFRP- C
HAPTER
F
OUR
: T
HE
ORE OF
IGHT
-B
IRONA
'
S
T
IMEWARP
Casting Number 
: 20+
Casting Time
: 2 Full Actions
Range
: 12 yards
Duration
: 1 Minute
Ingredient
: An Ostrich Feather (+3)
Effect (Augment)
: The Wizard infuses his allies with LightMagic, freeing them from the passage of time and speedingtheir actions. Effects a number of friendly targets up to thecaster’s Magic Characteristic. Effected creatures double their Movement and gain +1 Attack. All melee attacks made byeffected creatures gain the Fast quality, even if their weapons are normally Slow.
Overcast (38+)
: Effects all friendly targets within 12 yards
IGHT OF
B
ATTLE
Casting Number 
: 14+
Casting Time
: Full Action
Range
: 12 yards
Duration
: 1 Minute
Ingredient
: A Lumen Stone (+2)
Effect (Augment)
: Reaching into the Wind of Hysh, theWizard draws forth ennobling-energies to steady faint hearts.Effects a number of friendly targets up to the caster’s MagicCharacteristic. Effected creatures gain the Will of Iron trait,making them immune to the effects of Fear, Terror andIntimidate.
Overcast (28+)
: Effects all friendly targets within 12 yards
N
ET OF
A
MYNTOK
Casting Number 
: 16+
Range
: 24 yards
Ingredient
: A Fishing Net (+2)
Casting Time
: Full Action
Duration
: 1 Minute
Effect (Hex)
: The legendary Net of Amyntok was rumouredto have been woven to hold the Great Deceiver itself. Thisuses the Small Round Template. Affected creatures mustmake a Strength test before any attempted Movement(including compulsory movement, such as fleeing due to afailed Fear test). If failed, they may not move and suffer aStrength 4 hit from the net’s barbs of light.
Overcast (19+)
: Increase range to 48 yards
Note
: This spell does not impede a creature’s ability to attack,defend or cast any spells that do not require Movement
S
HEM
S
B
URNING
G
AZE
Radiant Gaze
Casting Number 
: 7+
Casting Time
: Full Action
Range
: 16 yards
Duration
: Instant
Ingredient
: A Lens (+1)
Effect (Magic Missile)
: Bolts of cleansing energy fly fromthe Wizard's eyes, searing evil wherever they strike.Sometimes, looks really can kill. This causes an automaticDamage 6 hit with the Flaming quality.
Overcast (21+)
: Increase range to 36 yards and add theImpact quality
P
S
P
ROTECTION
Casting Number 
: 9+
Casting Time
: Full Action
Range
: 12 yards
Duration
: 1 Minute
Ingredient
: A Golden Mask (+1)
Effect (Augment)
: The Wizard calls upon the beneficentGuardian of Light to protect his allies from harm. Effects anumber of friendly targets up to the caster’s MagicCharacteristic. All ranged attacks against the targets suffer a-10% penalty to hit, which stacks with the effects of a shield.Weapons that normally do not roll to hit, such as shrapnelweapons and Magic Missile spells, have an unmodified 50%chance of missing.
Overcast (19+)
: Effects all friendly targets within 12 yards
S
PEED OF
IGHT
Casting Number 
: 13+
Casting Time
: Full Action
Range
: 12 yards
Duration
: 1 Minute
Ingredient
: A Prism (+2)
Effect (Augment)
: Light knows no burden of flesh, and nor do those that receive its blessing. Effects a number of friendly targets up to the caster’s Magic Characteristic.Effected creatures double their Weapon Skill and Agilitycharacteristics (to a maximum of 100%).
Overcast (19+)
: Effects all friendly targets within 12 yards
ORE OF
IGHT
C
ATACLYSM
S
PELLS
 A character with the Arcane Lore (Light) Talent may purchasethese spells at a cost of 200 xp each.
A
SSAULT OF
S
TONE
Casting Number 
: 39+ (Requires Dominance)
Casting Number 
: 5 Full Actions
Range
: 24 yards
Duration
: Permanent
Ingredient
: A Brace form an Oak Tree (+3)
Effect (Summoning)
: Connecting his will with the dormantstrands of earthbound Light Magic, the wizard reshapes theworld to his desires, crushing those unfortunate enough to becaught in the way of progress. This spell ‘summons’ a smallhill, no larger than 16 yards in diameter, bursting out theground in a tide of moving earth. All creatures in the effectedarea suffer a Damage 10 hit, reduced to Damage 5 if theypass an Initiative test.

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