Another important rule deals with the type of numbers that are acceptable as aprobabilityanswer. Probabilities can only take on values from 0 to 1. Keep in mind that 0 and 1 areacceptable values for aprobabilityanswer. Mathematically this is represented as. Aprobabilityof 0 means that an event is
impossible
and aprobabilityof 1 means that anevent is
certain
. For example, if we go back to our die problem, theprobabilityof rolling a 7 is zero becauseyou can never roll a 7 with just one die. Theprobabilitythat you are used a computer to access this lesson is 1 because the only wayto see these lessons is on-line or by printing the web page. Either way, it is certain that youused a computer to access this lesson. P(use a computer to access this lesson) = 1 If an event is neither certain nor impossible, then itsprobabilityshould be somewherebetween 0 and 1. If you perform a computation for aprobabilityand your answer is negativeor larger than 1, then your answer is incorrect. This will be useful in later lessons as youperform more complicated computations. In addition to the die examples already discussed there are several other common types of problems that you will come across when working with probability.
Common Examples:
Marbles in a Boxi.Suppose there are 3 red marbles, 6 blue marbles, and 7 green marbles in a box.Theprobabilityof pulling out a red marble is 3/16. There are 3 red marbles whichgives us our numerator of 3 and there are 16 total marbles which gives us ourdenominator.Cardsii.In order to solve problems involving cards, you should learn some basic factsabout a deck of cards if you are not familiar with cards. There are 52 cards in a deck.The 52 cards are broken up into 4 suites (spades, clubs, diamonds, hearts).Each suite has 13 cards (Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10. Jack, Queen, King).There are 4 of each type of card in the deck (4 aces, 3 10’s, etc.)Two suites are red (diamonds and hearts).Two suites are black (spades and clubs). So a simpleprobabilityproblem that is very common would be to ask what is theprobabilityof pulling out a 6. Thisprobabilitywould be 4/52 which could then be
simplified to 1/13. Notice there are 4 six’s in a deck out of a total of 52 cardswhich is how we get 4/52. You should always simplify your final answer whenexpressing a probability.Diceiii.We have looked at some examples that deal with rolling one die. However it isvery common to see problems that involve rolling two dice. When rolling two dice, there are 36 possibilities. It is usually helpful to consider afirst die and a second die to keep the two distinct. The possibilities listed beloware ordered pairs indicating the number of the first die and then the number onthe second die. To find the sum, simply add the two numbers.(1, 1) (1, 2) (1, 3) (1, 4) (1, 5) (1, 6)(2, 1) (2, 2) (2, 3) (2, 4) (2, 5)
(2, 6)
(3, 1) (3, 2) (3, 3) (3, 4)
(3, 5)
(3, 6)(4, 1) (4, 2) (4, 3)
(4, 4)
(4, 5) (4, 6)(5, 1) (5, 2)
(5, 3)
(5, 4) (5, 5) (5, 6)(6, 1)
(6, 2)
(6, 3) (6, 4) (6, 5) (6, 6)So if we want to find theprobabilityof rolling a sum of 8, we need to find all thepossible ways to roll an 8 (there are 5) out of the total possibilities which is 36.
Introduction to Probability http://www.algebralab.org/lessons/lesson.aspx?file=Algebra_StatProba...2 of 4 1/14/2009 9:49 PM
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