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Table Of Contents

1.1Sampling and Quantization
1.1.1Sampling
1.1.2Sampling Rate
1.1.3Quantization
1.1.4Sample Size
1.1.5Quantization Error
1.1.6Dynamic range and Clipping
1.1.7Quality and Quantity
1.1.8Requisite conversions
1.1.9Resampling
1.1.10Dithering
3.1The Booting Process
3.2Data Processing within the PC
3.3System Configuration for music
3.4OS Installation
3.5Required Applications Software
3.6System Troubleshooting for Optimal Audio Performance
3.6.1Hardware Optimization
3.6.1.1The Soundcard
3.6.1.1.1Playback Test
3.6.1.1.2The Virtual Mixers
3.6.1.1.3Test Recording
3.6.1.1.4Conflict Resolution
3.6.1.2The Video card
3.6.1.2.1Graphic Resolution
3.6.1.2.2The Color Scheme
3.6.1.2.3PCI Bus Monopoly
3.6.1.3The Hard Disk Drive
3.6.1.3.1Disk Partitioning
3.6.1.3.2Partitioning Strategies
3.6.1.3.3File System
3.6.1.3.4Cluster Size for Audio Files
3.6.1.3.5Direct Memory Access
3.6.1.3.6UDMA Hard Disks
3.6.1.3.7Bus Mastering
3.6.1.3.8Multiple Hard Disks
3.6.1.3.9Defragmentation
3.6.1.3.10The Virtual Memory
3.6.1.3.11Read-Ahead Optimization
3.6.1.3.12Write-Behind Caching
3.6.1.3.13Compressed Hard Disks
3.6.1.4The RAM
3.6.1.4.1Recommended Memory Size
3.6.1.4.2Virtual Cache Settings
3.6.1.4.3Background Processes
3.6.1.4.4The StartUp Folder
3.6.1.4.5Microsoft System Configuration Utility
3.6.1.4.6Fine-tuning the registry
3.6.1.4.7The regedit
3.6.1.4.8RAM Optimizers
3.6.1.4.9The more, the better!
3.6.1.5Compact Disc Drives
3.6.1.5.1Auto Insert Notification
3.6.2Systems and Applications Software
3.6.2.1Tweaking the OS
3.6.2.1.1The Power Management
3.6.2.1.2The System Sounds
3.6.2.1.3Screensavers
3.6.2.2Audio Applications
3.6.2.2.1Audio Drivers
3.6.2.2.2Audio Formats
3.6.2.2.3Audio Buffer
3.6.2.2.4Troubleshooting FruityLoops
4 Rhythm Programming
4.1Advantages of sequencers
4.2The Rhythm Track
4.3Common Rhythm Patterns
4.4FruityLoops and the Drum notation
4.4.1What is FruityLoops?
4.4.2The Drum Notation
4.4.2.1The Staff
4.4.2.2Counting Notes
4.4.2.3The Drum Clef
4.4.2.4Time Signature
4.4.2.5Bar & Measure
4.4.2.6Repeats
4.4.2.7Ghost
4.4.2.8Tempo
4.4.2.9Accent
4.4.2.10Dynamics
4.4.2.11End
4.4.3FruityLoops interpretation of the Drum Tablature
4.4.3.1The Tablature Notations
4.6Free Style Tweaking
4.7Music Styles
4.7.1Rock/Pop
4.7.2Jazz
4.7.3R&B
4.7.4Reggae
4.7.5Afro-rhythms
4.9Riffs
4.11 Sampled Orchestra
4.11.1Amazing Brass
4.11.2The woodwinds
4.11.3Percussion Sections
4.11.4Working with Strings
4.11.5Harmonic and Parts doubling
5 Arrangement in Space and in Time
5.1Rhythm Arrangement
5.2Arrangement in time
5.3Arrangement in space
5.3.1Spectral Arrangement
5.3.2Mix Down and Mixing
5.3.3 The Panning system
5.3.5 Dedicated perception
5.3.6 Mix and Listening levels
5.3.7The genesis of sound
5.3.8Equalization
5.3.9 Effects
5.3.9.1Track stereo Image/ Position in the mix
5.3.9.2Reverberation
5.3.9.2.1The need for reverb
5.3.9.2.2Reverb parameters
5.3.9.2.3Presence and Position
5.3.9.3Compression
5.3.9.3.1Principles of setting Compression Parameters
5.3.9.3.2Optimal compression settings
5.3.9.4Effecting your instruments
5.4Rendering
6 Mastering
6.1Why Digital mastering?
6.1.1Before you get started
6.1.2The Mastering Procedure
6.1.3The Final Equalization
6.1.3.1Equalizing the Midrange
6.1.3.2Treating the low end of the mix
6.1.3.3The Treble frequencies
6.1.3.4History repeats itself
6.1.4Reverberation
6.1.5Multiband Effects
6.1.5.1Multiband Harmonic Exciter (Enhancer)
6.1.5.2Multiband Stereo Imaging
6.1.5.3The phase meter
6.1.5.4The vectorscope
6.1.5.5Multiband Stereo Delay
6.1.5.6Multiband Dynamics
6.1.5.6.1The Benefits of mastering compression
6.1.5.7Loudness Maximizing
6.1.5.7.1The aims of the overall loudness maximizing
6.1.5.7.2Using the L1 Ultramaximizer for CD mastering
7 Miscellaneous
7.1Creating Samples
7.1.1Get Armed!
7.1.2The connection
7.1.3PC settings for recording
7.1.4The Recording Procedure
7.1.5Editing your recorded samples (single shots or loops)
7.1.6Working with loops
7.1.6.1Loop Tuner
7.1.6.2Loops decomposition
7.2Synthesizing Audio Signals
7.2.1Telephone Tones
7.2.2Simple Tones
7.3SoundFont
7.3.1The advantages of using SoundFont
7.3.2Instrument level
7.3.3Preset level
7.3.4Melodic presets
7.3.5Percussive Presets
7.3.6Multi-Sampling
7.3.7Multi-Layering
7.3.8SoundFont creation procedure
7.3.8.1Making Samples
7.3.8.2Working with Vienna SoundFont Studio
8 References and Further Studies
8.1Books / e-Books
8.2Websites
Alphabetical Index
P. 1
Computer Music

Computer Music

Ratings: (0)|Views: 2,158|Likes:
Published by Trafford
With today's technological advancement, the making of digital music is possible with just a click of the mouse. In other words, this book fuses the two worlds of computer and music; thereby adding musical creativity to the average computer user, while for the conventional musician, this remains the best cost effective and innovative approach to music making in this new millennium.

This is a fully illustrative and simplified approach to rhythm programming, processing and mastering!

Some of the main topics covered in this book:

Fundamental principles of rhythm programming;
Creating realistic and inhuman music;
Creating samples and SoundFont bank modules;
FruityLoops and drum notation;
Music styles and their basic rhythms ;
Creating groovy bass lines;
Programming sampled orchestra;
Real-time or automated rhythm control;
Rhythm arrangement in space and in time;
Creating special effects;
Effective use of effects in rhythm tracks;
PC troubleshooting for optimal audio performance.



Furthermore, because the major areas of challenge in Computer Music include PC Mastery, Music Theory/Practical, Creativity, Sound, Audio Production and digital audio programming, this book will shed some light on them; giving the reader a clearer understanding of how to face them with high expectations of fruitful results.

There are lots of books written on music and computer - separately though. This book, however, is a cutting edge in these areas; since it provides the musician with the opportunity to digitalize his creative ideas.



With today's technological advancement, the making of digital music is possible with just a click of the mouse. In other words, this book fuses the two worlds of computer and music; thereby adding musical creativity to the average computer user, while for the conventional musician, this remains the best cost effective and innovative approach to music making in this new millennium.

This is a fully illustrative and simplified approach to rhythm programming, processing and mastering!

Some of the main topics covered in this book:

Fundamental principles of rhythm programming;
Creating realistic and inhuman music;
Creating samples and SoundFont bank modules;
FruityLoops and drum notation;
Music styles and their basic rhythms ;
Creating groovy bass lines;
Programming sampled orchestra;
Real-time or automated rhythm control;
Rhythm arrangement in space and in time;
Creating special effects;
Effective use of effects in rhythm tracks;
PC troubleshooting for optimal audio performance.



Furthermore, because the major areas of challenge in Computer Music include PC Mastery, Music Theory/Practical, Creativity, Sound, Audio Production and digital audio programming, this book will shed some light on them; giving the reader a clearer understanding of how to face them with high expectations of fruitful results.

There are lots of books written on music and computer - separately though. This book, however, is a cutting edge in these areas; since it provides the musician with the opportunity to digitalize his creative ideas.



More info:

Publish date: Mar 14, 2004
Added to Scribd: Aug 30, 2012
Copyright:Traditional Copyright: All rights reservedISBN:9781412218740
List Price: $3.99 Buy Now

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