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Final Interim Experience Report

Final Interim Experience Report

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An essay for the 2012 Undergraduate Awards Competition by Rosemary Salaja. Originally submitted for BSc in Software Design (Game Dev) at Athlone Institute of Technology, with lecturer Mr John Barrett in the category of Computer Sciences & Information Technology
An essay for the 2012 Undergraduate Awards Competition by Rosemary Salaja. Originally submitted for BSc in Software Design (Game Dev) at Athlone Institute of Technology, with lecturer Mr John Barrett in the category of Computer Sciences & Information Technology

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Published by: Undergraduate Awards on Aug 31, 2012
Copyright:Attribution Non-commercial

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10/27/2013

 
 Abstract 
This is a 4,000 word experience report that highlights the levels of my responsibilities,description of my duties, problems I experienced and how I overcame these problems, duringmy placement with Ericsson. I described in detail my experience under the followingheadings:
 
Technical Placement Role
 
Software Design
 
Programming
 
Test Methodologies
 
Test Tools
 
Project Lifecycle
 
Supporting ProcessThe purpose of this report is to fulfil part of the placement requirement for the Bachelor of Science in Software Design (Game Development). While I was employed at Ericsson inAthlone as a delivery planner in the Product Line Maintenance department, I was mainly incharge of releasing deliveries. This report explains what I did and learned during myplacement period.As afore mentioned, this report was written to fulfil part of the placement requirement for mycourse. My overall result for my placement module was 77%.There are blank pages where the daily log sheets and analysis of daily log sheets should be. Idid not include them in this submission as it contained personal information related to mycollege and my place of work.
5 keywords
PlacementDescriptiveInformativeReflectiveConcise
 
 
Final Interim Experience Report
09 January
 – 
25 May 2012
 
 
 
1
   F   i   n   a   l   I   n   t   e   r   i   m    E  x   p   e   r   i   e   n   c   e   R   e   p   o   r   t   |
P
REFACEThe purpose of this report is to fulfil part of the placement requirement for the Bachelor of Science in Software Design (Game Development). While I was employed at Ericsson in Athloneas a delivery planner in the Product Line Maintenance department, I was mainly in charge of releasing deliveries. This report explains what I did and learned during my placement period.The report highlights the levels of my responsibilities, description of my duties, problems Iencountered and how I overcame them.

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