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PATCH – WORLdPArenTs and CHildren Working ORganizing and Learning together
PATCH-WORLd involve a partnership widely spread all over Europe that activelycontributes to the diffusion of the project objectives, activities and method which istransferable both geographically and as a teaching technique to promote cooperationamongst the various communities within the through joint experimental work,exchange of experiences and virtual meetings of European users.The direct involvement of the interested parties as receivers of the activities and theireffects is highly exhorted.The project objective is to define an educational path both for parents and children, tohelp parents and children to work, organize and learn together, promote and acquirenew competencies tied to the cognitive-dialogue, language, relation, confrontation,also between generations, to realize a virtual community online, where the activitiesare structured like a learning game and define its rules.In this project children teach their parents how to use ICT tools, while the adultssingle out contents based on their knowledge to be inserted in the multimedia onlinelearning application. Parents and children together realize multimedia e-learningpaths, enriching their knowledge and acquiring new strategic competences. Thelearning path is organized through the use of an online learning game that involve theusers on the community activities.The scaffolding of the learning processes supposes a collaboration and internationalrelationship between the people that are teaching (parents, tutor, teacher, pair…etc)and the ones that are learning. The actors of the educational process work in adialogical system that allows a “fun-based” learning process.In the first phase of the project children become teachers and parents become pupils.;in the following phase parents teach the children how to learn, working as facilitators.Moreover, this online learning process allows the players to play in a neutral
 
environment changing their roles adopted in real life and encouraging them to join thegame and giving to the proposal a great value.Each participating partner country deepen various fields of interest in order to startthe experimentation phase, that is to say:
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Family General Use of ICT to discover in our countries the range of activitiesundertaken through ICT both across households and within families. Inparticular it’s important to check the most common ICT use performed byadults (i.e. searching for information, shopping and paying bills…) and bychildren (i.e. chat rooms, games ….)
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Family Communication and Relationships to discover in our countries theadvantages/disadvantages that ICT can bring to families by improvingcommunication between its members.Identifying the gap in the level of ICT literacy between parents and children.
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Gaming and Recreation to discover in our countries the rule of the gamingthrough ICT both for parents and children.Check if the parents know the games contents and if they are able tounderstand-EducationTo discover in our countries the use and the potential use of the ICT tools foreducation and how parents and children interact concerning the use of ICT foreducational reasons.Check if the parents/children have ever performed online courses and if thereare some educational moments during the week in which parents and childrenworking together in searching educational information through the web.-Security and safetyTo discover in our countries if the parents talk to children about the dangers of the internet and if and how they encourage children to look at the informationthey find on the web critically.The purpose is to have a recognition:
 
on families and new communication technologies
on how that technology is shaping family life and how families are shaping theuse of technology impact of communication technologies on family life
on the new opportunities for family communication (email/chat and broadband)This information, together with the critical and comparative analysis on social studies,is the starting point of the project to define common characteristics of the subjectsstudied. This allows the realization of a personalized and common learning path.The project objective is also to create a virtual environment that will host the onlinecommunity and will be a sharing experience with integration characteristics. These canbe described as a place where things happen, you meet other people whileexchanging information.It is oriented towards experience sharing and is based on certain main characteristicssuch as communication and the feeling of belonging to a live reality in which thingshappen, on encounter and confrontation, on the great importance of the informalnature of learning and on the need to integrate these with formal contents and pre-defined activities.The main objective is the integration of formal and informal systems with specificcommunity functions which can fix place and events of social encounter favouringvirtual relationships and their transfer outside the web to facilitate the “in presence “relations.The project foresses the experimentation of the learning communities and of theonline learning game. Various instruments take part in this game:The
e-shop
 
will make participants more active and collaborative. It is based on thenumber of points/credits (virtual currency) of the activities in the communities. Thesystem captures a post in the forum, writing in a wiki, filling in a form, carrying out atask, taking part in a game.The project aims at using transversally
 
online multiplayer videogames
 
– that is ondifferent domains – as with a quiz, a video/photographic competition, audio material,
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