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on families and new communication technologies
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on how that technology is shaping family life and how families are shaping theuse of technology impact of communication technologies on family life
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on the new opportunities for family communication (email/chat and broadband)This information, together with the critical and comparative analysis on social studies,is the starting point of the project to define common characteristics of the subjectsstudied. This allows the realization of a personalized and common learning path.The project objective is also to create a virtual environment that will host the onlinecommunity and will be a sharing experience with integration characteristics. These canbe described as a place where things happen, you meet other people whileexchanging information.It is oriented towards experience sharing and is based on certain main characteristicssuch as communication and the feeling of belonging to a live reality in which thingshappen, on encounter and confrontation, on the great importance of the informalnature of learning and on the need to integrate these with formal contents and pre-defined activities.The main objective is the integration of formal and informal systems with specificcommunity functions which can fix place and events of social encounter favouringvirtual relationships and their transfer outside the web to facilitate the “in presence “relations.The project foresses the experimentation of the learning communities and of theonline learning game. Various instruments take part in this game:The
e-shop
will make participants more active and collaborative. It is based on thenumber of points/credits (virtual currency) of the activities in the communities. Thesystem captures a post in the forum, writing in a wiki, filling in a form, carrying out atask, taking part in a game.The project aims at using transversally
online multiplayer videogames
– that is ondifferent domains – as with a quiz, a video/photographic competition, audio material,
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