"It’s often hard to draw a line between men and monsters. Now, a silver blade will work
wonders on most monsters, cut clean through their hides like they weren't there. But inmy line of work, all too easy for an angry mob to come after you. That's what the steel blade is for."
- Lambert of Adaith, Witcher of MorhenOnce a prosperous group, the witchers of Morhen have fallen on hard times. A guild of human monster-hunters that use permanent and temporary alchemical augmentationand simple invocations to augment their blade work, at their height the witchers trainedboys from a young age into warriors without compare
warriors bent on but two things
earning coin by slaying monsters, and staying alive long enough to use it.Over the years, the rise of the common adventurer has forced the witchers into decline.Usually less expensive per head, and with morals more palatable to the average society,the adventuring party has undercut the witchers in the monster-slaying market. Withtheir occupations risk to reward ration worsening by the year, the guild lost manymembers to beasts, and many more to a shrinking pool of recruits.For the past hundred years, the guild has been undergoing changes just to survive. Nowwilling to take women in as well as individuals above the age of six, the guild isbeginning to see a resurgence as monsters spread across the land again and more andmore members abandon the lone wolf mentality of older members.
BECOMING A WITCHER
Joining the Witcher
s is neither an easy nor pleasant process. All candidates must showskill with both the sword and some minor innate arcane skill. If their prowess seemsample, they must run the Gauntlet
a small maze filled with some of the more common
beasts they might face in their work, ended with a duel with one of the guild’s existing
members. The prospective witcher is not expected to best their opponent, merely holdtheir ground for variable amount of time.Following this, the candidate then undergoes the Trial of the Grasses, the torturous andpotentially fatal alchemical process that changes them from human to witcher. Once a
candidate has survived all these tests, then they may begin training at the guild’s
headquarters of Kaer Morhen or other such settlement in your campaign setting.
Witchers in the Dungeons and Dragon's Universe