Duration 8 hours; toxicity 1d4; craft DC 15
Designed by the mage Petri, this potion increases a witcher's magical signs. The damageof all signs increases by +1 per die, the DC to save against any effects increases by 2,and the range of all effects is doubled.Duration 8 hours; toxicity 1d10; craft DC 25
Named after the ferocious animal, wolverine increases the witcher's strength by +4when his hp is equal to or less than half.Duration 8 hours; toxicity 1d8; craft DC 25
White Raffard's Decoction
Based on a healing potion developed by famous mage White Raffard, this potioninstantly heals 3d8+4 damage.Duration instantaneous; toxicity 1d8; craft DC 20
Passed on by druids, this potion increases a witcher's endurance in regards to castingsigns. The witcher can cast two signs per combat before needing to clear his mind whichrequires a move action vice a standard action. Focusing while fatigued or exhaustedrequires a standard action vice a full round action.Duration 8 hours; toxicity 1d6; craft DC 20
This potion grants the witcher an additional +4 bonus on saves against poisons. It doesnot restore any damage caused by poison but provides immunity to the secondaryeffects of poisoning.Duration 8 hours; toxicity 1d6; craft DC 20
Witchers often coat their blades with potent oils. Oils can only be applied to metalweapons. Only one weapon can be under the effect of a single oil and last for a setduration. Applying a second oil to a coated weapon negates both coats. Oils can beremoved with distilled alcohol of at least 100 proof; removing oil from a weapon beforethe duration expires requires at least an ounce of alcohol and a full round action toscrub.Unlike potions which are exclusive to witchers, oils can be used by anyone. As a result,they have a distinct market value. The default price for a single oil is 100gp.
Hanged Man's Venom
This potent oil inflicts an extra +1d4 damage to humanoids and monstrous humanoids.duration 24 hours; craft DC 25
This oil strengthens alchemical silver. When applied to a silvered weapon it negates thepenalty to damage, increases the damage die by one step (1d4 to 1d6, 1d6 to 1d8, andso on), and increases the critical threat range by 1. This oil has no affect on any othermetal.