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3ds Max Design 2013 Essentials

3ds Max Design 2013 Essentials

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Published by CADsoft Consulting

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Published by: CADsoft Consulting on Sep 12, 2012
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1295 W. Washington St. #201 Tempe, AZ. 85281 Office 480-820-04084578 N. First Avenue #120 Tucson, AZ 85718 Office 520-546-22334700 Lincoln Rd. NE #106 Albuquerque, NM 87109 Office 505-342-6304
CADsoft Consulting Course Outline
3ds Max Design 2013 Essentials
3 Day - Course
Course Description
The Autodesk 3ds Max Design 2013 Fundamentals provides a thorough introduction to Autodesk 3ds Max Design2013 software that will help new users make the most of this sophisticated application, as well as broaden thehorizons of existing, self-taught users. This course focuses on real-world tasks encountered by the primary usersof Autodesk 3ds Max Design: professionals in the Architecture, Interior Design, Civil Engineering, MechanicalEngineering, and Product Design industries.
Course Information
3ds Max Design 2013 Fundamentals is a 3 (three) day course.To register for this course contact CADsoft Consulting at 480-820-0408.
Course Prerequisites
Experience with 3D modeling is recommended.
 
Course Outlines
Introduction to Autodesk 3ds Max Design
Visualization Workflow
The Autodesk 3ds Max Design Interface
Preferences
Setting the Project
Configure Paths
Display Drivers
Viewport Display and Labels
Autodesk 3ds Max Design Configuration
Viewport Navigation
Viewport Configuration
Object Selection Methods
Units Setup
Layer and Object Properties
Basic Modeling Techniques
Model with Primitives
Applying Transforms
Sub-Object Mode
Reference Coordinate Systems and Transform Centers
Cloning and Grouping
Poly Modeling with Graphite Tools
Statistics in Viewport
Modeling From 2D Objects
 
3D Modeling from 2D Objects
 
 
1295 W. Washington St. #201 Tempe, AZ. 85281 Office 480-820-04084578 N. First Avenue #120 Tucson, AZ 85718 Office 520-546-22334700 Lincoln Rd. NE #106 Albuquerque, NM 87109 Office 505-342-6304
The Lathe Modifier 
2D Booleans
The Extrude Modifier 
Boolean Operations
The Sweep Modifier 
Using Snaps for Precision
Assembling Project Files
Data Linking and Importing
Linking Files
References
Materials
 
Introduction to Materials
Understanding Maps and
Managing Materials
Standard Materials
Material Shaders
Assigning Maps to Materials
Opacity, Bump, and Reflection Mapping
Mental ray Materials
The Material Explorer 
Mapping Coordinates and Scale
Mapping Coordinates
Mapping Scale
Spline MappingIntroduction to Lighting
Local vs. Global Illumination
Standard Lighting
Types of Standard Lights
Shadow Types
Lighting and Rendering
Photometric Light Objects
Exposure Control
Daytime Lighting
Mental ray Rendering
Fundamentals of mental ray
Mental ray Interior Rendering
Controlling mental ray Quality
Mental ray Proxies
Rendering and Cameras
Rendering Options
Rendering Presets
Iterative Rendering
Single vs. Double-Sided Rendering
State Sets
Cameras
Background Images
The Print Size Wizard
Animation
Animation and Time Controls
Walkthrough Animation
Animation Output
Optional Topics
Getting Help with Autodesk 3ds Max Design

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