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Creatures of Middle Earth

Creatures of Middle Earth

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Published by bobbyb
merp, rpg, role playing, fantasy, game, tolkien, lord of the rings, the hobbit, middle earth
merp, rpg, role playing, fantasy, game, tolkien, lord of the rings, the hobbit, middle earth

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Published by: bobbyb on Jan 17, 2009
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CREATURES OF MIDDLE-EARTH
A BESTIARY OF ANIMALS AND MONSTERS
CONTENTS
1.0 INTRODUCTION2.0 USING CREATURES OF MIDDLE-EARTH3.0 GUIDELINES
© Copyright 1988 TOLKIEN ENTERPRISES, a division of ELAN MERCHANDISING, Inc., Berkeley, CA.
Creatures of Middle-earth. The Hobbit,
and
The Lord of the Rings,
and all characters and places therein, are trademark properties of TOLKIEN ENTERPRISES.Produced and distributed by IRON CROWN ENTERPRISES.Inc., P.O. Box 1605, Charlottesville, VA 22902.
Stock # 8005
First U.S. Edition, Nov. 1988.
ISBN 1-55806-019-7
3.1 ABBREVIATIONS 33.2 DEFINITIONS 33.3 CONVERTING STATISTICS 43.31 Converting Hits and Bonuses 43.32 Converting Statistics for Any Major FRP System 53.33 A Note on Levels 53.4 DESCRIPTIVE CODES 53.41 Favored Climate 53.42 Favored Environment 53.43 Frequency of Encounters 5
4.0 ORIGINS
4.1 ARDA'S CREATURES 64.2 MORGOTH'S MONSTERS 6
5.0 ANIMAL GLOSSARY
5.1 BATS AND BIRDS 75.2 WATER BEASTS 145.3 POTILI (INSECTS & SPIDERS) 175.4 RÁVATSAR (AMPHIBIANS & REPTILES) 195.5 LASSANAKÛNI (LEAF-EATERS) 255.6 RIDING AND DRAFT ANIMALS 285.7 APSANAKÛNI (MEAT-EATERS) 325.8 OTHER DANGEROUS ANIMALS 38
6.0 MONSTER GLOSSARY
6.1 DEMONIC WATER MONSTERS 416.2 DEMONS 426.3 DRAGONS 466.31 Cave Drakes 486.32 Cold-drakes 486.33 Fire-drakes 506.34 Water Drakes 526.35 Were-worms 526.4 FLYING MONSTERS 536.5 GIANT RACES 536.51 Giants 536.52 Trolls 546.6 PÛKEL-CREATURES 546.7 GIANT SPIDERS AND INSECTS 556.8 UNDEAD BEINGS 56
7.0 GENERATION AND ENCOUNTERS
7.1 GENERATING CREATURES 597.2 ENCOUNTERS 59
8.0 TABLES
8.1 MASTER ANIMAL TABLE 608.2 MASTER MONSTER TABLE 628.3 SPECIFIC CREATURES TABLE 63
FORWARD
Fantasy role playing is akin to a living novel where theplayers are the main characters. Under the guidance of areferee, or "Gamemaster," each player guides his or hercharacter and, in the process, helps to write a new story.
Each game is a new and unique adventure.
This work is part of a series designed as a flexible tool for
Gamemasters who wish to introduce major animals and
monsters from
The Hobbit
or
The Lord of the Rings
intotheir fantasy games. ICE's
Creatures of Middle-earth
is a
compendium of the remarkable creatures found in the works
of J.R.R. Tolkien. A game supplement, it is a statistical
reference for use with most major fantasy role playing
games.
This supplement is based on extensive research and attemptsto meet the high standards associated with the Tolkien
legacy. Rational linguistic, cultural, and geological data areemployed. Interpretive material has been included withgreat care and fits into defined patterns and schemes. ICE
does not intend it to be the sole view; instead, we hope to givethe reader the thrust of the creative processes behind, and
nature of, each creature.
This is an authorized secondary work. It is specifically based
on
The Hobbit
and
The Lord of the Rings
 ,
and it has been
developed so that no conflict exists with any of the other
primary publications. Of course, always remember that the
ultimate sources of information are the works of ProfessorJ.R.R. Tolkien. Posthumous publications edited by his son
Christopher shed additional light on the world of Middle-
earth.
 
 Introduction & Using Creatures of Middle-earth & Guidelines
1.0 INTRODUCTION
How would you like to duel Smaug the Golden or hunt a Kraken
in rough waters of the Sundering Sea? Could you out race a FellBeast or vanquish an undead Barrow-wight? Have you ever triedto tame a Wild Kine or elude a hungry pack of Wargs? Now youcantry.
Creatures of Middle-earth
permits you to meet Endor's mostprominent or powerful creatures, the famous or infamous beastsand monsters who affect the history of the Middle Land. You cancall forth all of the major creatures found in J.R.R. Tolkien's
The Hobbit
and
The Lord of the Rings
.
Like the three volume
Lords of Middle-earth
series, this work is a comprehensive supplementintended to provide role players with a single source of informa-tion for indexing and generating creatures for their Middle-earthadventures and campaigns.
2.0 USING
CREATURES OF MIDDLE-EARTH 
Creatures of Middle-earth
isdivided into four parts:
(1) GUIDELINES a sectiondevoted to abbreviations, a cita-tion key, and notes on convertingstatistics and adapting this work to any major fantasy role play ing
game;
(2) CREATURE GLOSSARY -sections describing the generalcharacter and principal individ-ual animals and monsters found in Middle-earth; and (3) CREATURE GENERATION  AND ENCOUNTERS
a sec-tion providing a sampling of statsand bonuses for typical crea-tures, together with guidelines for generating and handling highlevel creatures in any fantasy role playing game. In addition, thissection covers encounters.(4) TABLES
-tables summariz-ing the statistical nature of all thecreatures covered in Part Two.
GUIDELINES
The Guidelines provide the means to use
Creatures of Middle-earth
in your fantasy role playing game. This section includes ab-breviations, definitions of game terminology, and conversionnotes. Since this work is described in terms of ICE's.
Middle-earth Role Playing
and
Rolemaster
game systems, we include provi-sions for translating game stats and bonuses for use with other
games.
CREATURE GLOSSARY
Each section in the Creature Glossary begins with a survey of the creature group's general history and features an analysis of thegroup's subgroupings (e.g., Great Drakes versus Wereworms).An alphabetical compilation of individual creatures follows eachgeneral survey.Each creature is described in terms of its appearance, motiva-tions, characteristics, and background. In addition, we providecharts containing a listing of each individual's game statistics —its Profession, Stats, Skills, and items — with statistics for both
 Middle-earth Role Playing
and
Rolemaster
game systems.None of the creatures in
Creatures of Middle-earth
is given the
exhaustive treatment found in the creature studies in ICE's
Middle-earth Campaign Modules. Instead, the emphasis is onproviding significantly pertinent information. A creature's homeand principal possessions, for instance, are listed but they are notdescribed in any great detail. These works are game supplements,general aids; they are not substitutes for products that focus on
particular places or individuals.
The material in
Creatures of Middle-earth
is drawn from au-thorized sources and, wherever reasonable, these entries providecitations to pertinent sections in
The Hobbit
and
The Lord of the Rings
.
Where ICE has extrapo-
lated information, the entry cites
ICE's
Middle-earth Role Play-ing
rules and supplements.More information about theworks and the use of these cita-tions is located in the Guidelinessection described above.
CREATURE GENERATION ANDENCOUNTERS
A section on generating crea-tures is located near the end of 
Creatures of Middle-earth
.
This section provides (1) ameans to quickly generate crea-
tures. (2) tips for dealing withhigh level (11th level or higher)
creatures; (3) guidelines forcreatures using of power (e.g.,spells and magic items); and (4)complete guidelines and tablesfor handling encounters.
TABLES
At the end of 
Creatures of  Middle-earth
is a description of the animals and monsters interms of 
Middle-earth Role Playing
and
Rolemaster
gamingstatistics. This section is dividedinto three parts; (1) 'ordinary'animals, (2) extraordinarybeasts and monsters, (3) promi-nent individual animals, creatures, and beings of power.
3.0 GUIDELINES
Space does not permit us to spell out every thought or includestatistics for every major role playing game system, so we includethe following abbreviations, definitions, citation guidelines, andconversion notes.Section 3.1 covers abbreviations. Definitions of frequentlyemployed game terms are set out in Section 3.2, while Section 3.3enables readers to translate statistics into numbers usable in mostother fantasy role playing games. Section 3.4 deals with an
explanation of the codes used in the creature glossaries.
2

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