damage to deal subdual damage with asneak attack.A poison fist can only sneak attack a livingcreature with discernable anatomy–undead,constructs, oozes, plants, and incorporealcreatures lack vital areas to attack. Thepoison fist must be able to see the targetwell enough to pick out a vital spot andmust be able to reach a vital spot. Thepoison fist cannot sneak attack a creaturewith concealment or when striking the limbsof a creature whose vitals are beyond herreach.
Natural Armor Bonus (Ex):
As thepoison fist delves deeper into the mysteriesof her clan's philosophy, her skin begins totake on the attributes of her clan's totemanimal. A poison fist of the Snake clanbecomes scaly, while the skin of a Scorpionor Spider clan member becomes hard andchitinous. At 4th level, the poison fist gains anatural armor bonus. This bonus increasesat 9th level.
Acrobatics (Su):
A 3rd-level poison fistgains a +10 competence bonus to Balance,Climb, Jump, and Tumble checks. At 7thlevel, this bonus increases to +20. Inaddition, a poison fist can always choose totake 10 on a Balance, Climb, Jump, orTumble check, even when circumstanceswould normally prevent her from doing so.
Venomous Blow (Su):
At 4th level andhigher, a poison fist gains the power toimbue her unarmed sneak attacks withpoison. Enabling this ability is a free action,but the poison fist must choose to use itbefore she has taken any other actionsduring the round. For the rest of thatround, all her sneak attacks also do poisondamage as determined by her poison fistclan allegiance (see below). If her attacks inthat round fail, she has wasted that use of the ability. The victim of a venomous blowmust make a Fortitude saving throw (DC 10+ the poison fist's class level + Charismamodifier) or suffer the initial damage of thepoison. One minute later, the victim mustsucceed at a second saving throw (regard-less of the result of the first) or suffer thesecondary damage. This ability can be useda number of times per day as determined bylevel (see the Poison Fist advancementtable).
POISON FIST CLASS REQUIREMENTSCLASS SKILLS
Skill Points at Each Level: 6 + Int modifier
To qualify to become a poison fist, a character mustfulfill all the following criteria:
The poison fist’s class skills are:
Alignment:
Any non-good.
Base Attack Bonus:
+3.
Hide:
8 ranks.
Intimidate:
5 ranks.
Move Silently:
8 ranks.
Feats:
Dodge, Improved Unarmed Strike,Great Fortitude, Mobility, Stunning Fist ormonk’s stunning attack
Special:
In addition, she must choose oneof the three poison fist clans: Snake,Scorpion, or Spider.Climb, Jump, SwimBalance, Disable Device, EscapeArtist, Hide, Open Lock, MoveSilently, TumbleCraft, Forgery, Knowledge (local),Read Lips, SearchInnuendo, Listen, Sense Motive, SpotBluff, Disguise, Gather Information,Intimidate
STR DEXCONINTWISCHA
ClanPoison Damage
(initial and secondary)Snake1d2 temporary ConstitutionScorpion1d4 temporary StrengthSpider1d4 temporary Strength
Totem Aspect (Sp):
At 6th level, thepoison fist gains a spell-like ability that grantsan aspect of her totem creature. It is usablethree times a day as though cast by asorcerer of a level equal to the poison fist'scharacter level. Use of this ability is a freeaction, but it can only be used once in anygiven round. Each poison fist clan has adifferent totem aspect ability as follows:
ClanTotem Aspect Ability
Snake
Cobra's breath
*Scorpion
Ray of enfeeblement
Spider
Spider climb
*See
Oriental Adventures
Poison Immunity (Su):
A poison fist of 7th level or higher is completely immune topoisons.
Improved Venomous Blow (Su):
At10th level, any unarmed attack made duringthe round that the venomous blow ability isbeing used can cause poison damage as perthe venomous blow ability's description. Theattack need not be a sneak attack.
Multiclass Note:
Monk characters canfreely multiclass with this class. Monks whohave already taken levels in another classmay again take monk levels after gaining alevel of poison fist.
GHOST-FACEDKILLER
"Beware the ghost-faced killers, Li Quan, forthey have spirit-medium powers-like theImmortals. Their flesh and bones can dissolveinto nothingness; they pass from this world butnot into the next. They become like a dream. .. ."
From out of nothing the specter of deathappears, an armored shadow with a brilliantblade held high. In a flash the katana falls,severing life from limb in a bloody arc. Allaround, screams of terror and shouts of fearerupt, as quaking hands draw blades to fightthe masked murderer. His target dead, theghost-faced killer walks calmly away asswords and fists pass harmlessly through hisnearly transparent body.Long ago, when the persecution of the
Attack Fort. Ref. WillLevel Bonus Save Save Save Special
1+0+2+2+2Poison use, totem form 1/day2+1+3+3+3Sneak attack +1d63+2+3+3+3Acrobatics (+10), totem form 2/day4+3+4+4+4Venomous blow 1/day, +1 natural armor bonus5+3+4+4+4Sneak attack +2d6, totem form 3/day6+4+5+5+5Totem aspect, venomous blow 2/day7+5+5+5+5Poison immunity, acrobatics (+20), totem form 4/day8+6+6+6+6Sneak attack +3d6, venomous blow 3/day9+6+6+6+6+2 natural armor bonus, totem form 5/day10+7+7+7+7Improved venomous blow, venomous blow 4/day
D6
HIT DIE
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