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ArtCenter Viewbook 2012/13

ArtCenter Viewbook 2012/13

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The Media Design Practices section of Art Center's viewbook. Includes program information, curriculum, and student and alumni work.
The Media Design Practices section of Art Center's viewbook. Includes program information, curriculum, and student and alumni work.

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Categories:Topics, Art & Design
Published by: mediadesignpractices on Oct 03, 2012
Copyright:Attribution Non-commercial

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11/30/2012

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ART CENTER VIEWBOOK 2013–2014
distinct cultural and technological contexts. Field track students design in a
real-world context where social issues, media infrastructure and communicationtechnology intersect. Run in collaboration with Designmatters, the track is built
around a yearlong project conducted in the eld. Our partner or 2013–14 isUNICEF’s Innovation Lab in Kampala, Uganda.Lab track students investigate emerging ideas rom design, culture, scienceand technology in a studio context. The curriculum is built around a series ointensive projects that bring to the studio ideas and collaborators rom techindustry R&D, academic research, the international art community and the aredges o culture.Media Design Practices oers an MFA that prepares designers rom a varietyo backgrounds to become design leaders, researchers and entrepreneurs inemerging elds. We are looking or risk-takers with hybrid interests who canintegrate innovative design with intellectual investigation and who pursue theirwork with depth and passion. We take a critical approach to people, makingand technology and have an interdisciplinary aculty that works collaborativelyto support our students’ wildly diverse outcomes.We oer two tracks — Field and Lab — that expose students to the rigors o
GraduateMedia DesignPractices
Considering design merely as a tool to create “pretty things” squandersits potential. Once you see design as a means to disrupt a familiarsystem, you can use it to establish new boundaries and create change.
Matthew Manos
Term 6
 
ART CENTER VIEWBOOK 2013–2014
ARTCENTER.EDU/MDPTITLE A MACHINE FRAME OF MIND / STUDENT BROOKLYN BROWN / YEAR LAB THESIS, 2012DESCRIPTION A MACHINE FRAME OF MIND USES COMPUTER VISION AS DESIGN MATERIAL. THE ANALYTICCAPABILITIES OF THE COMPUTER’S PERSPECTIVE COMBINED WITH THE INCREASING AMBIGUITY OF HUMANIDENTITY GIVES RISE TO THE CREATION OF THE ABSTRACT, COMPUTERIZED SELF.BROWN IS THE 2012 MEDIA DESIGN PRACTICES POST-GRADUATE FELLOW. TITLE TEMPLE OF SELF / STUDENT AARTI VASHISHT / YEAR LAB THESIS, 2012DESCRIPTION TEMPLE OF SELF COMBINES FUTURE FICTION WITH DESIGN RESEARCH TO INVESTIGATESELF-SENSING IN WHICH THE BODY ITSELF BECOMES A CONDUIT FOR INFORMATION. SUBTLE YETOMNIPRESENT DEVICES (SHOWN HERE AS DOTS ON FINGERTIPS) WERE WORN BY PARTICIPANTS FORWEEKS, YIELDING STORIES THAT POINT TOWARD A NEW OBSESSIVE NORM.
 
 
ART CENTER VIEWBOOK 2013–2014
ARTCENTER.EDU/MDP TITLE HUDDLE / STUDENT JAYNE VIDHEECHAROEN / TERM 2011DESCRIPTION WEARING GOOGLE TRANSLATOR ON TWO BACK-TO-BACK COMPUTERS STRAPPED AROUNDHER NECK, VIDHEECHAROEN CREATED HUDDLE, AN OPPORTUNITY FOR EXCHANGE IN SITUATIONSFRAUGHT WITH LANGUAGE AND CULTURAL BARRIERS. TITLE PORTALS AND FRIENDS / STUDENT JAYNE VIDHEECHAROEN / YEAR LAB THESIS 2011DESCRIPTION WHEN USERS REACH INTO THEIR “PORTALS,” THEIR HANDS APPEAR TO MEETIN GOOGLE STREET VIEW WHERE THEY CAN PLACE OBJECTS, HOLD EVENTS AND MEET. THISREAL-TIME HYBRID PLAY SPACE IS BUILT FOR TODAY’S NETWORK CULTURE.VIDHEECHAROEN IS SENIOR INTERACTIVE MEDIA DESGNER AT SCOOT & DOODLE.
 TITLE CONTACTS / STUDENT LUKE JOHNSON / YEAR POST-GRADUATE FELLOWHSIP 2010
DESCRIPTION CONTACTS IS A SERIES OF INTERVIEWS IN WHICH CELL PHONECONTACTS ARE USED TO EXPOSE THE SOCIAL COPING MECHANISMS THAT WE EMBEDIN OUR DEVICES.JOHNSON IS SENIOR DESIGN RESEARCHER FOR NOKIA’S ADVANCED DESIGN ANDVISUAL STRATEGIST FOR JET PROPULSION LABORATORY (JPL). TITLE PROJECT GOOD CRY / STUDENT DEE KIM / YEAR LAB THESIS 2012DESCRIPTION PROJECT GOOD CRY EXPLORES THE CONSTRUCTION OF EMOTIONSIN DIGITAL MEDIA IN BOTH PUBLIC AND PRIVATE CONTEXTS. AS ONE OF HEREXPERIMENTS, KIM CREATED THE “I CRIED” BUTTON, A PLUG-IN THAT CAN BEINSTALLED FROM THE CHROME WEB STORE FOR YOUTUBE.KIM WORKS FOR THE INSTITUTE FOR THE FUTURE AND UNICEF’S INNOVATION LABS.
 
Students are encouraged to follow their curiosity and use their skills as designers to investigatepeople and their relationship to communication technology.Students create working prototypes to explore the exchange between digital and physicalcultures and spaces.

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