Dylan Morgan
CONTENTS
Introduction
Chapter 1: Simple connections.
In this chapter some simple practical examples are given which allow the reader to explore in person and
with others some of the obvious things about the way in which the mind and body work. In particular
attention is a drawn to the way in which activity in one part or subsystem of the brain can lead quite
naturally, but usually in a little time, to activity in another part. But the speed and quality of the response
varies from person to person.
These results are related to "tests of hypnotisability" and to "hypnotic inductions": which are ways in
which they have been regarded in the past.
Chapter 2: Switching off systems.
In which we explore various ways in which muscular relaxation can be induced. The main systems used
to do this include the verbal, visual, emotional, musical and humorous.
We end with a sample compound induction script.
Chapter 3: The visual imagination
We explore the visual imagination, which is enormously rich and varied. This is a tool much used in
hypnosis and so it is valuable to explore its natural processes in many people, including yourself.
You may agree that one of the main functions you have when helping another to explore his or her
imagination is in helping to maintain focus, primarily by asking questions.
The question of what kind of meaning such an exploration gives is left open. There are a wide variety of
interpretation schemes which you will find: I simply urge you to keep at least TWO such possibilities in
mind so that you are less likely to jump to unjustifiable conclusions. Sometimes the asking of questions
will help to resolve a conflict between two interpretations.
The material you find is seldom strange by the standard of dreams.
Chapter 4: Directing and Controlling the Imagination
The visual imagination can not only be used for exploration, it can be guided and directed. This chapter
provides exercises to develop this ability.
The specifics used are to imagine a place, then a strange element in it, then a changed, floating
viewpoint, then a floating journey. Next the ability to change images is used to change a small memory;
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