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Hooked

Nir Eyal

NIR EYAL NirAndFar.com @nireyal

When an investor suggests ways to increase engagement, Im like...

Source: runningastartup.tumblr.com

NIR EYAL NirAndFar.com @nireyal

The science of engagement

NIR EYAL NirAndFar.com @nireyal

Some prerequisites

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1. A vision

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2. A moral compass

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3. A business model

Source: Alex Osterwalder, Business Model Generation

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4. A process

Source: Eric Ries, The Lean Startup

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What do we build?

NIR EYAL NirAndFar.com @nireyal

My goal
If your business model requires regular, unprompted user engagement ... ... this is a design patterns to help you form better product hypotheses ... ... to increase odds of success.
NIR EYAL NirAndFar.com @nireyal

Me

NIR EYAL NirAndFar.com @nireyal

Patterns

NirAndFar.com

NIR EYAL NirAndFar.com @nireyal

OMG businesses

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Vitamins or painkillers?
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Selling painkillers

- Obvious need - stop pain - Quanti!able market - Monetizable

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Selling vitamins

- Emotional need, not e"cacy - Makes me feel good knowing... - Unknown market

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Vitamins or painkillers?

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Habit is when not doing causes pain.


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Habit-forming technology
Pleasure seeking Pain alleviation

Vitamin

Painkiller
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Creating pain? (more of an itch)


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hab it
/habit/ Noun, Def: An behavior that occurs nearly or completely without cognition.
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ad dic tion
/dikSHn/ Noun, Def: A persistent, compulsive dependence on a behavior or substance.
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Habits are good business


Higher life-time value Greater price inelasticity, can charge
more

Word-of-mouth brings down cost of


acquisition = Higher ROI
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To build habits need...


NIR EYAL NirAndFar.com @nireyal

Frequency and utility

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the hook
/TH hook/ Noun, Def: An experience designed to connect a solution to the users problem with enough frequency to form a habit.
NIR EYAL NirAndFar.com @nireyal

Hooks
Low engagement High engagement

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The Hook

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Remember: ATARI
A - A hook has 4 parts: T - Trigger A - Action R - Reward I - Investment
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In summary
Habits generate unprompted
and frequency. engagement (the itch) and user preference.

Creating habits is a function of utility Repeatedly connecting your solution


with the users problem is called, the hook.
NIR EYAL NirAndFar.com @nireyal

Your turn
Does your business model require
habits? Why? engage? solve?

How frequently do you expect users to What problem are they coming to
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Triggers

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Habits arent created, they are built upon

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The !rst step to connect a solution to the users problem


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Triggers
External Alarms Calls-to-action Emails Stores Authority
What to do next is in the trigger

Internal Emotions Routines Situations Places People


What to do next is in the users head NIR EYAL
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Example: Pharma
External Internal

What to do next is in the trigger

What to do next is in the users head NIR EYAL


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NIR EYAL NirAndFar.com @nireyal

External triggers in tech


Owned - Emails, SMS, noti!cations.. Paid - Search engine marketing, ads.. Earned - PR, free media.. Relationship - Word of mouth, a"nity
groups..
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Emotions are frequent internal triggers


Dissatis!ed Indecisive Lost Tense Fatigued Inferior Fear of loss Bored Lonesome Confused Powerless Discouraged
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People with depression check email more.


Source: Kotikalapudi et al 2012, Associating Depressive Symptoms in College Students with Internet Usage Using Real Internet Data

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Internal triggers in tech


When I feel... Lonely Hungry Unsure Anxious Lost Mentally fatigued ... I use Facebook Yelp Google Email GPS ESPN, Glam

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To !nd the pain, !nd the trigger.


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How !nd the trigger?

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Know the narrative



Find the internal trigger to attach your solution to. Every time you (internal trigger) use (product).
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Jack Dorsey on narratives

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Narrative gone bad



Betty Crocker introduced instant cake mix in 1952. Assumed the trigger was hunger and narrative included making a complete meal quickly. Complete marketing disaster. What customer really wanted was to feel and show love. Instant didnt cut it.

Source: Finding Betty Crocker, Susan Marks

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Instagram triggers

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Instagram triggers
External Internal

- FB and Twitter - Fear of loosing - App noti!cations the moment - App icon - Bored, lonesome, fear of missing out

Notice proximity

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In summary
Triggers are the !rst step of the hook. The designer informs what to do next
through external triggers. through internal triggers. triggers.

The user informs what to do next Emotions provide frequent internal Get external trigger as close as
possible to the internal trigger.
NIR EYAL NirAndFar.com @nireyal

Your turn
Refer to the problem (you think) users
are solving with your product.

Come up with 3 internal trigger


to a feeling.

hypotheses (emotions, routines, situations...)

If youre stuck, ask why? until you get


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Build a narrative
Pick the most frequent internal trigger. Who is the user? What are they doing right before
they use your product?

What brings them back? Every time


user (internal trigger) ... they ...
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Hypotheses homework

Is your internal trigger hypothesis correct?

Is your narrative really happening? If not, why? Get out of the building. - Stephen Blank

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Actions

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when doing < thinking = action


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Fogg Behavior Model B = m.a.t.


motivation trigger (SUCCESS!) trigger (FAIL!) ability
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Source: Dr. BJ Fogg, Stanford University

mo ti va tion
/mt vSHn/ Noun, Def: The psychological feature that arouses an organism to action.
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Motivators of Behavior
Sensation Anticipation Social Cohesion Seek: Pleasure Hope Acceptance Avoid: Pain Fear Rejection

motivation

Source: Dr. BJ Fogg, Stanford University

NIR EYAL NirAndFar.com @nireyal

NIR EYAL NirAndFar.com @nireyal

NIR EYAL NirAndFar.com @nireyal

NIR EYAL NirAndFar.com @nireyal

NIR EYAL NirAndFar.com @nireyal

a bil i ty
/bilit/ Noun, Def: The capacity to do.

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How increase capacity to do something?

Source: Dr. BJ Fogg, Stanford University

ability

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Factors of ability
Time Money Physical effort Brain cycles Social deviance Non-routine

Source: Dr. BJ Fogg, Stanford University

ability

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Cross-functional teams
motivation = marketing

triggers = interface design

ability = product

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Simple actions before reward


Log-In (Facebook, Wordpress) Search (Google, Kayak, Yelp) Open (Twitter, SMS, email) Scroll (Pinterest, Instagram) Play (YouTube, online games)
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Which increase !rst, motivation or ability?


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Move ability before motivation


motivation

triggers

Source: Dr. BJ Fogg, Stanford University

ability

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You can try and increase motivation...

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But often get same result

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Focus on simplicity to increase behavior


Simplicity is a function of your scarcest resource at that moment. - BJ Fogg

Factors of ability
Time Money Physical effort Brain cycles Social deviance Non-routine
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Differ by person and context

Twitter homepage

2009

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Twitter homepage

2010

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Twitter homepage

2012

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Evolution of Twitter
2009 2010

2012

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In summary

Action is the second step of the hook. The action is the simplest behavior the user can do before getting rewarded. To increase behavior:

Ensure a clear trigger is present. Increase ability by making it easier. Align with the right motivator.
NIR EYAL NirAndFar.com @nireyal

Your turn
Map the steps users take to solve their
problem with your product.

Start with o&-line internal trigger... ... through your interface ... ... to the reward, the point where the
problem is alleviated a bit.
NIR EYAL NirAndFar.com @nireyal

Quora mobile app



Internal trigger = Bored + curious Action = 1 - click app icon 2 - sign-in if not already 3 - scroll

Am I bored anymore? If not, thats the reward. Reward = see interesting questions

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The scarcest resource



Review the 'ow and ask where is the action the most di"cult? How far is your external triggers from the internal trigger? Which resource is lacking?

Time, money, physical e&ort, brain cycles (too confusing), social deviance (too outside the norm) or non-routine (too new)

Brainstorm three testable ways to make the action easier.

NIR EYAL NirAndFar.com @nireyal

For homework

Does your messaging align with your users motivator? Seek: Pleasure Hope Acceptance Avoid: Pain Fear Rejection

Explore latent motivators you might hear from users.


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Variable rewards

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The brain and rewards

Source: Olds and Milner, 1945

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Reward system stimulators

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Were Olds and Milner stimulating pleasure? (not exactly)

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The stress of desire



Dopamine system activated by anticipation of reward And dampened when reward achieved

Source: Knutson et al 2001

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To supercharge the stress of desire add variability

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The endless search


We crave
predictability make sense of cause and e&ect drives the search

Compulsion to

Dopamine system
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Variable rewards
the Tribe the Hunt the Self
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Search for social rewards


the Tribe
- Acceptance - Sex - Power - Empathetic joy
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Rewards of the tribe

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Rewards of the tribe

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Search for resources


the Hunt
- Food - Money - Information

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Rewards of the hunt: search for resources

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Rewards of the hunt: search for resources

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Rewards of the hunt: search for information

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Dare you not to scroll

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Search for sensation


- Mastery - Consistency - Competency - Purpose
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the Self

Rewards of the self: competency and mastery

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Rewards of the self: competency and mastery

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Rewards decay
As rewards become predictable, they
become less novel
Finite Variability
- Single-player games - Consumption of media - Finishing a race

In!nite Variability
- Multi-player games - Creation of content - Communities - Running for pleasure or competition

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Gut check
Does the reward have an in!nitely
variable component? meaningful?

Is the reward authentic and Does it satisfy the internal trigger, the
problem the user came to solve?
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In summary

Variable reward is the third step of the hook. Levers for variability include:

Reward type (Tribe, Hunt, Self) Frequency (how often) Amplitude (how high or low the valence of emotional response)

Authentic, in!nitely variable, and provides a solution to users problem. NIR EYAL
NirAndFar.com @nireyal

Your turn

Take a look at your user 'ow. Does your reward o&er something that keeps the user looking for more? Brainstorm 3 ways you could add variability to the reward. Consider the search for rewards of the:

Tribe (rewards conferred by others) Hunt (rewards of resources) Self (rewards of personal mastery, control, purpose)
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Investments

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Investment

Where user does a bit of work. Pays with something of value: time, money, social capital, e&ort, emotional commitment, personal data ...
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Increase likelihood of next pass



Done in anticipation of future rewards Makes next pass through hook more likely by:

Loading the next trigger Storing value Increase preference Improving the service
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Pinterest (consumer)
T
Facebook, Twitter, WOM

A
Scroll
Boredom, curiosity, mental fatigue

I
Join Objects of desire (Hunt)

VR

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Pinterest (curator)
T
Email noti!cation

A
Log-in
Lonesome, seeking connection ...

I
Pin, Re-Pin, Like, Comment

VR
Communication (Tribe)
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Loading the trigger in Any.do



Investment into the product with time, data, and social capital Loads the next external trigger by connecting to calendar.
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Storing value

Data

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Storing value

Followers

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Storing value

Reputation

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Storing value

Content

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Increasing preference
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Labor is love

Value own work almost as much as an


experts.
Source: Ariely, Mochon and Norton, 2012

Even if others dont.

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Labor increases value


People who pick
lottery numbers assign greater odds.

Source: Langer, 1975

As we invest labor, we endow and tend to overvalue.


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Rationalization and commitment

Jesse Schell, Professor of Game Design, NIR EYAL Carnegie Mellon University

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Adaptive preference formation



We acquire preferences to serve our need to be consistent. Relieve pain of cognitive dissonance.

Source: Jon Esler, 1983

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Preference cycle
Investment: Should I spend on this? Con!rmation: Since I spent on it before, and I am not an idiot, it must be good. Rationalization: Only an idiot would have spent on something not good.
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Acquiring taste

Think of the !rst time you tried spicy food or alcohol. Acquiring taste follows similar patterns of rationalization to avoid cognitive dissonance. Change ourselves as we change our preferences. Im a ____ drinker.
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Little investments, big results


Group 1: 17% accepted Group 2: 76% accepted

Source: Freedman & Fraser, 1966

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Creating preference
We overvalue the results of our labor
(endowment e&ect)

But need to rationalize this irrational


value (cognitive dissonance)

So we change our tastes and

preferences (adaptive preference formation)


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In summary

Investment is the fourth step of the hook. Small amounts of work to increase the likelihood of the user returning by:

Loading the next trigger Storing value Increasing preference Improving the service
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Your turn

Take a look at your user 'ow. Is your user asked to invest after or before the reward? Brainstorm 3 ways you could add small investments into the user experience to:

Load the next trigger Store value Increase preference Improve the service with use
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Email
T
Icon on phone Procrastinate, anxiety, thoughts of others.... Open unread messages

I
Write back Tribe, hunt and self

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Facebook
T A

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the hook
/TH hook/ Noun, Def: An experience designed to connect a solution to the users problem with enough frequency to form a habit.
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Hooks create engagement


Low engagement - External triggers - Low preference High engagement - Internal triggers - High preference
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The hook canvas


Trigger
2. External trigger - What gets the user to the product? 1. Internal trigger - What does the user really want?

Action
3. What does the user have to do to receive the reward? How can it be made simpler?

Investment
5. What makes the user want to come back? Has the user put in a bit of work to increase the odds of returning?

Variable Reward
4. Whats the reward? Does it give the user what she wants? Does it maintain an element of surprise?
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Test your hook


Build the change you
want to see in the world.

Please take this survey:


www.OpinionTo.Us

Thank you!

Eerily appropriate song

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