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though 3D wasnt my Artist Profile strong suit, designing a character that would be seen Stevie Lewis from all angles has made me a Vis Dev Artist at PDI Dreamworks be;er ar<st.
I
try
to
nd
out
as
much
as
possible
about
the
character
before
jumping
into
a
sketch.
Some<mes
that
process
involves
gathering
good
reference,
watching
lms,
and
thinking
like
the
character.
In
college,
I
took
a
class
that
talked
a
lot
about
archetypes
of
a
character
and
how
dierent
shapes
represent
dierent
personali<es
and
aFtudes.
Hard
edges
in
a
characters
design
might
reect
on
their
tough
personality,
whereas
loose,
bent
lines
might
represent
a
weak,
fragile
structure.
I
think
about
those
things
a
lot
when
Im
designing.
Stevie
Lewis
is
an
Intern
at
PDI
Dreamworks,
and
has
just
worked
as
a
visual
Development
ar<st
on
Madagascar
3.
These
images
are
from
her
sketchbook,
She
manages
to
capture
something
teenagerish
in
her
characters
aFtudes.