conscious human interaction, like ‘smart clothing’ or ‘smart washing machines’; (b) the world of ‘pervasive computing’ as envisioned by Weiser (1991, 1994), mainly trying tocreate possibilities for more casual, but still conscious human interactions beyond thekeyboard/mouse/screen-scenario; (c) a level augmenting the world through additionaldigital semiotic layers, where interactions are de facto based on written language andgraphical sign systems (audio input/output plays a much less important role).
For this purposes, the term is used in the last sense: for applications and services actingon a ‘secondary level’ of information processing, dealing not just with data, but withcomplex
meanings
. Those applications can represent ‘smart environments’ inthemselves or, although restricted to very few functions, at the same time are acting as amodular, integral part of a bigger networked
‘smart environment’
in which again, as a whole, meanings are processed. This is the case with many lightweight applications(‘widgets’) that contribute to the overall experience of the “Web 2.0”.It was clear from the start that the desktop interface was not capable to really exploit the world-building possibilities of digital media. “The World is Not a Desktop”, said Weiser(1994). While he set up his project to re-build the physical world into a multiplecomputing interface beyond the restrictions of the screen, another visionary called for a“lifestreams” interface (Gelernter 2000).The Web 2.0, the term used here to include the phone-based Mobile Web 2.0(Jaokar/Fish 2006), is a world made of signs – in the first place, written-signs-on-screens. It is in the line of the visions of Weiser and Gelernter, but in an odd way –(relatively) low-tech, messy, emergent, driven not by macro-concepts, but by theunpredictable uses of people … As a second world, it is downright cultural, not aiming atan artificial ‘naturalness’ created/augmented by technology.So essentially the convergent Web 2.0 is a digital
media environment
, made fromsymbols, informations, and communications. It is semantic, but not in the sense of aconsistent, machine-readable Semantic Web. (For a more vision of a future semantic“Web 3.0” that is building on the microcontent-based Web 2.0, but involve back-end“machine-facilitated understanding of information”, see Spivack 2007.
)In the web-based digital environment that has evolved over the last five years or so,smart technologies are not located at the back-end, as in Pervasive Computing and in theSemantic Web. They are front-end, working at the Human-Computer Intersection, notthemselves creating meanings from data, but rather augmenting and further processinggiven meanings: by filtering, re-structuring, annotating, syndicating, aggregating,displaying them in new forms and ways. At the same time, Web 2.0 applications aremore and more especially designed to provoke users to supply and interconnect thesemeanings (‘user-generated content’) in an appropriate form to enable further processingand networking.
2
In a way this is the digital version of “Literary Technology”, which in Western Civilization is“continuously surrounding us at many scales” (Weiser 1994).
3
According to Spivack, Web 3.0 could be defined as “Web 3.0, a phrase coined by John Markoff of the New York Times in 2006, refers to a supposed third generation of Internet-based servicesthat collectively comprise what might be called 'the intelligent Web'—such as those usingsemantic web, microformats, natural language search, data-mining, machine learning,recommendation agents, and artificial intelligence technologies—which emphasize machine-facilitated understanding of information in order to provide a more productive and intuitive user experience."
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