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Table Of Contents

INDEX
Legal Disclaimer
Unauthorizations and Unsanctionednesses
Conceptual Progenitors
Copyrights and Trademarks
Contact Info
Fair Use Policy
Printing Copies
Don't Get Me in Trouble
The BrikWars Universe
A Magikal Wonderland
It’s Brik, Not Brick
A Tradition of Gratuitous Everything
QuikWars
Q.1: Overview of Play
Q.1.1 Rolling Dice
Q.1.2 Wasting Time
Q.2: Armies
Q.2.1 Minifigs
Q.2.2 Heroes
Q.2.3 Weapons
Q.2.4 Steeds
Q.3: Constructions
Q.3.1 Controls
Q.3.2 Vehicles
Q.4: Victory
Chapter One: Gameplay
1.1: Overview of Play
Victory
1.2: Proper Observance of Rules
1.3: Taking Measurements
1.4: Rolling Dice
1.5: Supplies Checklist
Things You'll Need
Things You Probably Won't Need But Might Want Anyway
Chapter Two: The Mighty Minifig
Chapter Three: Minifig Weapons
3.1: Close Combat Weapons
Hand Weapons
Heavy Weapons
Two-Handed Weapons
3.2: Ranged Weapons
Short-Ranged Weapons
Long-Ranged Weapons
3.3: Bodily Protection
Shields
Armor
3.4: Desperate Measures
Bare Hands
Chapter Four: The Player Turn
4.1: Movement
Sprinting
Quick Actions
4.2: Action
Use Ratings
Extended Actions
Large Actions
4.3: Enemy Response
Cone of Vision
Who Acts First
Bailing
Chapter Five: Combat
5.1: Making Attacks
Checking Range
Skill and Damage Rolls
Attack Modifiers
Target Size
Motion
Combined Attacks
Other Modifiers
5.2: Close Combat
The Angry Inch
Close Combat Manövers
Countering
5.3: Ranged Combat
Missed Shots
5.4: Charge!
Momentum
Collision Speed
Collision Damage
Crushing Bonus
Charging Weapons
KnockBack
Chapter Six: Minifig Heroes
6.1: The Hero
6.2: The Ego
Crankiness
RedShirts
6.3: Heroic Feats
Action-Hero Clichés
Heroic Feats
Chapter Seven: Special Creations
Design Overview
Propulsion Damage
7.3: Weapons
Weapon Size
Size Limits
7.4: Taking Action
Minds
Half Minds
Enhanced Abilities
Operators
The Pilot
7.5 Taking Damage
General Damage
Component Damage
Special Damage
7.6 Creation Combat
Close Combat
Ranged Combat
Charge Attacks
Chapter Eight: Squads
8.1: The Squad Plate
Squad Plates
The Standard
The Units
8.2: Forming Up
Changing Formation
The Officer
8.3: Squad Movement
Infantry and Cavalry Squads
8.4: Squad Action
All For One and One For All
Touch Limitations
8.5: Squad Attacks
Hand to Hand Attacks
Squad Close Combat
Two-Handed Weapons and Skirmishing
Numerical Advantage
8.6: Taking Damage
Targeting A Squad
Distributing Damage
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BW2005

BW2005

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Published by Konstantin Kumpf

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Published by: Konstantin Kumpf on Oct 18, 2012
Copyright:Attribution Non-commercial

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