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Published by Charlie Owesome

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Published by: Charlie Owesome on Oct 24, 2012
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- Over-heal provides an additional 150% health to a play who is already at full health.
- If the player hasn't taken any additional damage in the last 15 seconds, the heal ratetriples for that player. It starts at 10 seconds and speed gradually increases until it reaches 15seconds/max heal speed.
- medic and target become invulnerable to damage for 8 seconds.Fastest Charge: 40sSlowest Charge: 80sÜber Duration: 8s
Kritzkrieg -
target gets 100% full critical hits for 8 seconds.Fastest Charge: 32sSlowest Charge: 64sKritzkrieg Duration: 8s An injured Medic will begin regenerating health at a rate of 3 health per second, scaling up over the following ten seconds to a maximum of 6 health per second. This base rate can be negatively affected by the
Blutsauger and boosted with the
Medieval Medic
item set (crossbow and Amputator)
a common misconception is that each melee weapon has a different crit rate. ALL melee weaponshave a set crit rate of 15%. this can scale up to 65% dependant on damage done in the last 20seconds,
which scales from 0% at 0 damage to 50% at 800 damage. For example: dealing 200damage in the past 20 seconds, the additional bonus percentage is 12.5%. All medic melee weaponshave the same base, mini-crit and full crit damage.
Bonesaw vs. AmputatorT
he Bonesaw is the stock melee weapon for the medic and is direct downgrade to the Amputator.the difference between the two is the Amputator can provide an AOE heal when taunting whichheals surrounding team members with a max 25+ heal per second(normal Medigun heals at 24). Theamount of players it heals at a time is unlimited meaning the healing output can be faster thannormal healing in CERTAIN SITUATIONS. This is because you can't move, cannot over-heal but it doesprovide crit heals.another upside for the Amputator is due to the +1HP per second combo if you have the crusaderscrossbow equipped. this heal rate increase means you do not need to stress as much over pyroflames and can with stand more damage. this means you can be more...aggressive with your healing
and can be in more dangerous situations while providing heals (I myself use this combo as stock).The downside with this combo would be the crossbow due to a lot of players seeing it as a uselessweapon and that you can't defend yourself with. As you use it you will be able to use it and killpeople more easy, but using this also means your team has to keep you alive. this is why medic isinterdependent on his team members. but once you know how to use the crossbow effectively, youwill see that it is actually very useful and I will touch on this more soon.
The Ubersaw would have to be my second choice of melee weapons because of it gives you +25%uber for every successful melee hit, meaning you can re-gain uber quite fast if you can predict yourenemies well enough. this does not work against disguised spies though.
While equipped, preserves ÜberCharge on death (caps at 20%). I personally never use this becauseas a medic, you really shouldn't be dying, and as I don't die often, doesn't have much purpose. In acompetitive setting this is a very good weapon but I personally feel that with the Amputator combothe extra health reduces your chances of dying anyway.
Solemn Vow
I simply find that this plus side isn't anywhere near as good as any of the others.
Syringe Guns
Syringe vs. Blutsauger
It's basically a choice of; heal yourself through staying out of combat vs. healing through yourBlutsauger ( gives shooter +3 HP per hit but lowers self regeneration). Using Blutsauger means youdo not have your Medigun out, meaning you are not healing your team mates. If you want to play asa team player, the Syringe gun is the way. I for one do not see the point in using Blutsauger becauseit is so against team work. you shouldn't be in a situation where you need to protect yourself withyour slot 1 weapon. If that is happening it is due to one of two reasons or both: you are not healingenough, or your team is not killing enough, and kills are dependent on heals. if there are no heals,you can't last long enough to kill.
The overdose vs. Syringe gun? well I tend to find that the overdose beats Syringe due to the simplefact that you shouldn't have slot 1 weapon out much. the bonus of having the overdose is that whenat full ÜberCharge you move 10% faster, which means you can dodge shots more easily and movearound the map to provide faster heals.
Crusader's Crossbow
This weapon is totally different to any other medic slot 1 weapon because its shot is a projectilemeaning it can be reflected by pyros. when you hit an ally with this, it heals, increasing as you getfurther away from your target. when hit an enemy it damages them just like healing allies, moredamage when there is more distance.
Stock Medigun vs. Kritzkrieg
The stock Medigun has to be, in my opinion, the best Medigun because it is amazing as an all-roundweapon, though really Medigun and Kritzkrieg are usually equally as strong. The reason I preferstock Medigun is because you can use your ÜberCharge as a "get out of jail free" card. It's the best tostart off with if you are new to the game. Both have the same heal rate, though the Kritzkrieg has a25% faster charge rate for ÜberCharge. This means with Kritzkrieg your aim is to get it up faster thanthe ÜberCharge so you can crit and kill the opposing medic, reducing the threat of an ÜberCharge vs.Kritzkrieg, because you will most likely loose having Kritzkrieg in that battle.
The Quickfix is rather underpowered and pointless in its given state. It's fun, but impractical. It's anice change in the way you play, but isn't really effective in any scenario. maybe when you are on a32 player server and you are the only medic maybe?
How to play
ok so now you know what weapons you want and what they do, now how do I play?
let's startwith movement. First things first, as medic, you NEVER want to stand still. that makes you moresusceptible to headshots and back stabs. With that said, you never want to be facing the same wayfor too long, keep looking around, behind you. This not only makes you more aware of yoursurroundings (knowing where your players are and your enemies are) but also lowers chances of being flanked and backstabbed.Medic is the second fastest class followed by pyro, with first being scout obviously. This should helpyou be able to dodge not only pipe spam from demos but also rocket spam. When it comes to facinga demo spamming pipes or stickies, what I try and do is not dodge his stickies but focus on justmaking my movements random. This makes you less predictable because, well, you can't evenpredict what you are doing. Another helpful skill is the "corner stab" technique. You might bethinking, how does this apply to medic? well it's all about what the technique does to youropponent. It confuses them. This enables you not only to have an advantage when getting way, butthis can also help for simply killing using your saw. It might not instantly kill him, but it still lets youget a free hit or low HP cost hit, especially vs. pyros.http://www.youtube.com/watch?v=gXAMkBgtvB

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