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Music World Design Doc

Music World Design Doc

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Published by John Paul Sharp

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Published by: John Paul Sharp on Oct 31, 2012
Copyright:Attribution Non-commercial

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07/10/2013

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Design Document for:
Music World
It's all about the music ! … right?
All work Copyright ©2011 by John Paul SharpWritten by John Paul SharpVersion # 1.0004/23/111 of 9John Paul Sharp
 
Table of Contents
MUSIC WORLD_______________________________________________________________________1GAME OVERVIEW____________________________________________________________________3
M
USIC
W
ORLD
 _________________________________________________________________________3
MARKET ANALYSIS___________________________________________________________________4
A
UDIENCE
 
PROFILE
 _______________________________________________________________________4D
ISTRIBUTION
 __________________________________________________________________________4
DETAILED GAME DESCRIPTION______________________________________________________5
T
HE
C
ORE
I
DEA
 _________________________________________________________________________5B
ACKGROUND
S
TORY
 _____________________________________________________________________5G
AME
O
BJECTIVE
 _______________________________________________________________________5G
AME
P
LAY
& M
ECHANICS
 ________________________________________________________________6S
ET
 
UP
 _______________________________________________________________________________7A
SSESSING
 
OUTCOMES
 _____________________________________________________________________7O
THER 
 
ASPECTS
 _________________________________________________________________________8
LEARNING___________________________________________________________________________9
04/23/112 of 9John Paul Sharp
 
1Game Overview
1Music World
It's all about the music! … right?
Music World is a cross between farming applications like Zombie Farm and simulation games likeRestaurant Story. What makes this game stand out from what’s out in the market are the educationalopportunities that arise in randomized scenarios players must face. Games like Restaurant Story do nothave mechanics in place which truly resemble what it takes to run a restaurant; all a player can do is selectdifferent types of food and the money just comes rolling in! Music World attempts to create an actualchallenging experience for players that is true to the industry but also comical, fun and entertaining.Randomized scenarios during game play address issues in running a music venue (e.g., an artist arrives to perform belligerently drunk, an employee stops a fight and hurts a patron who is now thinking of suing the business, a patron won’t stop ‘putting the moves’ on an employee who no longer feels safe working there).Much like an interactive comic book, the player is presented with these scenarios in an outrageous,comedic way. The player gets to choose options for how to mediate these problems and consequences comewith each decision. The player might lose an employee or artist, face a hefty fine or avoid a problemaltogether. While the consequences for decisions may not directly reflect real life in these scenarios, thecontent of the scenarios make for perfect discussions points when it comes to running your own musicvenue.Target audiences for this game are the tech-savvy iPhone and Android app lovers, yet Music World appealsto gaming grandmothers on Facebook and bored teens on Twitter. College students who are studying themusic industry will find the most educational benefit from playing this game, but the comical, comic-book aesthetic is approachable to anyone who enjoys playing online social games.Because app-based games can easily be updated, Music World has the ability to keep players interestedwith new items, artists, employees and scenarios. The opportunities for entertaining, yet meaningfuleducational experiences are limitless!
Background Story
The game begins when an attractive female with glasses pops up on the screen and asks, “Hello, there. I amyour assistant. Currently, I am female. Would you like me to be male?” If the player responds no, theAssistant slides down and reappears as an attractive male with glasses. If the player responds yes, theAssistant continues unchanged. The Assistant asks, “Is there anything else you'd like to change?” The player is then given the option to change other characteristics about the Assistant, like skin color, face and body shape.“Now that I meet your standards of appearance, let's go over the budget.” The Budget screen is shown andhighlighted in the budget is “ASSISTANT SALARY.” The assistant circles the highlighted text and says,“Don't forget to pay me.” The Assistant then covers the rest of the budget which includes building rent, 1 part-time employee and a brand new artist.“These are your recurring expenses. One grand a month? That's only thirty-four dollars a day! Nice! Nowlet's take a look at your cash flow.” The screen flashes to the cash flow statement and focuses on the total of $2500. The Assistant circles the number and says, “Twenty-five bills? Wow. I hope you're rich or havesome sort of secret partners. Let's set up your stage.”From this point on, the Assistant helps the player set up the décor of the venue and introduces the employeeand artist. Our first employee is “Eddie,” a lanky, pimple-faced youth, green to working, but eager to getstarted! Our first artist is a shy music student who's never performed before and scared to death. “Looks04/23/113 of 9John Paul Sharp

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