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Crimson Galaxy Army lists 
 How to use Army Lists:
These Army Lists have been developed so that you can create a force from a Dominion,mercenary troop, pirate warband, or a rebellious horde, all the while making it possible to just as easily play a pick up game or use a campaign.The first thing to do is pick a Character to lead your army. Unless otherwise noted, you will berequired to take one.Before the name of each choice will be a range of two numbers, for example 0-5. In thisexample, it means that you aren't required to take the unit, but if you do then you may only take up to 5units. Most forces will have at least one unit that has a number listing like 1-10, this means that you
must 
take at least one unit from that list, and you can take up to 10.
 Basic Equipment:
Basic equipment is what the unit will always have, no matter the model. This is typically armor and equipment.
Standard Equipment:
Standard equipment may differ from model to model. For example, a Sergeant might have anadditional piece of equipment that the rest of the unit lacks.
Situational Equipment:
 Note that a great deal of units may have an equipment section that denotes whether it is for Colonization or as part of a Detachment. This equipment may only be taken if a Commander has takenthe equipment. For example, if a Commander takes the Colonization Equipment option, then it is opento all other units as well, but they are not required to take it, although it is recommended-you never know what you will run into!
 Additional Equipment:
At the start of each army list, you will notice that there are different tables, like Close CombatWeapons, Bionics, and Grenades. If a unit's option specifies that it can take something from one of those sections, then these tables are what they are referring to. Furthermore, if in the table there are twonumbers, X/Y, then X is for a Character whereas Y is for Infantry, as this provides further balancing.
“It is obvious that the native populace does not understand our language or our demands. However they will most certainly understand pain and suffering.”-Attributed to Imperial Battalion Lootnint-Koemandint Hanz Quderian XIII 
 
Table of Contents
1. Introduction2. Table of Contents3. The Arkinian Dominion9. The Azurian Dominion13. The Brenthon Dominion19. The Espannian Dominion24. Mercenaries29. Pirates33. The Rebellion
The meek shall inherit the earth, but the strong shall inherit the galaxy.
Famous Battles
12225-Pacification of southern Hieromnion:
Although the planet had been mostly subjugated by theEspannian colonists, most of southern Hieromnion still teemed with dangerous wildlife and theinfamous slender-men who had caused trouble nearly a decade before. By order of the Tribunes deGriall, most of southern Hieromnion was subjected to deforestation and viral cleansing. However, the plan was cut short by a massive protest by activists. Due to the work of several Inquisitioners, it wasrevealed that the Disciples of Vlaadonexar were using the activists as cover to subvert the government.This did not matter too much because the governor had already sent forces to kill the activists to begindeforestation, but this was the first time that the Disciples had been less subtle in their methods. In theend all of the activists were killed, but several hundred conscripts perished in the process.
12399- Assault on Ashanisivi:
Frebrenion forces invaded the fortress world of Ashanisivi, home to oneof the largest Imperial Battalion detachments. A policy of scorched earth was enacted by the massiveFrebrenion forces. Although the Azurian neuro-warriors and Imperial Battalion fought back, they wereoverwhelmed by the massive Frebrenion offensive. Towards the end of the battle, many ImperialBattalion legionnaires fought and died alone, using the bodies of their comrades for cover. The ImperialBattalion does not speak of this battle for this very reason. Later during the Frebrenion Civil War theAzurians would reconquer Ashanisivi, where a necropolis was established in honor of those who hadfallen.
12410- Battle of Naldir:
This battle signaled the end of the Frebrenion civil war, for it was here that theFrenthon fleet (under the control of the Host) was routed by a Brenthon fleet under the command of High Admiral Badran Faris. The crushing Brenthon victory is attributed to the risky tactics that Farisused, and this battle is noted to have been one of the closest encounters of its kind, at nearly 1500kilometers away from eachother. The devastation for both sides was severe, but for an already tatteredFrenthon fleet it was too much. A one in a million shot against
The Excruciator 
, the Frenthon flagship,caused reactor to go supernova and create a black hole was the straw that broke the camel’s back. After the spectacular explosion (and the death of the Host arch-originator), the Frenthon fleet was in disarrayand was easily picked off by the remaining Brenthon fleet.
 
The Arkinians
Basic WeaponsClose Combat WeaponsBionicsGrenades
Blaster.......................6
points
Bolter........................
5 points
Laiser........................
3 points
Phaser...................
6 ½ points
Shredder....................
3 pointsSlugger......................3 points
Great Weapon.............
1 point 
Hand Beamer........
1 ½ points
Hand Blaster.............
2 points
Hand Bolter...............
2 points
Hand Flamer.............
3 points
Hand Phaser..........
2 ½ points
Sword.........................
1 point 
-Bionic Arm........
12 ½ points
-Bionic Torso..........
20 points
-Bionic Eye...............
4 points
-Bionic Leg.....
4 points for one, 20 for a pair 
-Bionic Lungs..........
6 points
Disorient..............
10/5 points
Frag...................
2/1 ½ points
Killer....................
15/5 points
Overload..............
10/5 points
Plasma...................
8/3 points
Radiation.............
15/5 points
Scare....................
10/5 points
Stun......................
10/5 points
Tank-Buster.........
15/5 points
Miscellaneous EquipmentImplants
-Bio Scanner.............
4 points
-Combat Sensor....
1 ½ points
-Communicator.....
1 ½ points
-Field Jammer.........
10 points
-Grappling Hook........
1 point 
-Micro Sensor.............
1 point 
-Agility....................
25 points
-Combat..................
20 points
-Intelligence..............
5 points
-Strength...................
5 points
-Toughness..............
25 points
1-4 Arkinian Kopalitines
Hero I: 67 points Hero II: 102 points Hero III: 162 points
MeXReXStlCmdReasStatMobStrArmHlth
Hero I
1212M+188B4941
Hero II
1414M+199B41052
Hero III
1616M+11010A41053
Unit Type Unit CompositionModel Options
Human Character1 Arkinian Kopalitine-May take up to 1 additional weapon from the Close Combatweapon section, and any amount of grenades
Basic Equipment Standard EquipmentReplace BeamerReplace Hand Bolte
-Breathing Filters-Combat Knife-Communicator -Basic Shield-Beamer -Hand Bolter -BFG...............................
2 points-
Flamer.................................
 Free-
Pulsar.............................
5 points
-Subjugator......................
6 points
Hand Beamer......................
 Free
Hand Blaster........................
 Free
Hand Flamer....................
1 point 
Hand Phaser..................
½ point 
Colonization Equipment
12 points
Detachment Equipment
30 points
-Bionic Eye (withTargeter and BioScanner)-Comm System
Weapon Upgrades
Close Combat WeaponUpgrades-Advanced Weaponry......
4 points
-Double Barrels...............
5 points
-Rangefinder...................
2 points
-Targeter..........................
5 points
-Advanced Weaponry....
2 points
-Double Barrels.............
5 points
-Rangefinder..................
2 points-
Targeter 
........................2 points
Must take one of the following:Additional Equipment
-Light Armor...................................................3
points
-Light Powered Armor..................................
13 points-
Medium Armor..............................................5
points
-Medium Powered Armor.............................
17 points-
Heavy Armor.................................................7
points
-Heavy Powered Armor................................
21 points
-May take 0-4 options from Misc. Equipment-May take 0-2 choices from the Implant section-May take 0-1 choices from the Bionics sectio
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