Integration with existing interfaces e.g. Wii, iPhone, etc.
N. Bouillot, M. Wozniewski, Z. Settel, and J.R. Cooperstock, “A mobile wireless augmented guitar,”
International Conference on New Interfaces for Musical Expression, Genova, Italy
, 2008. pp 189 - 192Abstract:“We present the design of a mobile augmented guitar based on traditional playing, combined with gesture-based continuous control of audio processing. Remote sound processing is enabled through ourdynamically reconfigurable low-latency high-fidelity audio streaming protocol, running on a mobilewearable platform. Initial results demonstrate the ability to stream the audio and sensor data over IEEE802.11 to a server, which then processes this data and out- puts the resulting sound, all within a sufficientlylow delay as required for mobile multimodal performance.”In this paper, the authors present several strong arguments supporting the use of instrument augmentationas a means for musicians to exploit gestural interaction in order to gain extra control over their sound. Weare presented with the possibilities of using a WIFI network to transmit both audio and OSC data from awiimote to facilitate the implementation a wireless, gesture – based control system for guitarists. Crucially,the authors address the issue of latency and offer a solution in the form of a low-latency audio streamingprotocol. It could be argued that this paper is a good starting point for researchers with an interest ininvestigating augmented guitar systems as it presents a concise overview of the advantages in usingaugmented designs, while also assessing and proposing methods for manipulating modern devices, such asthe wiimote, for integration into the system.N. Bouillot, M. Wozniewski, Z. Settel, and J.R. Cooperstock, (2010, October 10) Mobile Wii AugmentedGuitar (McGill Shared Reality Lab). [Online]. Available: http://www.youtube.com/watch?v=9GBdfuzqGaIAbstract: See AboveIn this demonstration, the performer conveys the ideas expressed by the authors in their NIME paper. Thewireless attributes of the system are evident and the video allows for a critical assessment of the success of the latency-reduction measures. A multi-instrument like interaction is presented. When analysed in tandemwith the conference paper, this video presents a great advantage in assessing both the technical andaesthetic aspects of the project, allowing for a greater perception of overall effectiveness.A. Jones. (2010, October 10) Inventing The Future. [Online]. Available:http://thephoenix.com/boston/life/82943-inventing-the-future/Abstract: N/AAuthor Details:This article was written by Abigail Jones for the Boston Phoenix, an American paper that emphasizes localarts and entertainment coverage as well as lifestyle and political coverage from a liberal perspective.In this article, the author presents a thorough review of the work of Rob Morris, a Master’s student at theM.I.T. Media Lab. The article concentrates mainly on Morris’ use of a guitar-mounted wiimote as a methodof controlling parameters of effects pedals. Included in the article are an interview with the developer and avideo of the device being used as part of a live performance. Similar to the wii-augmented example listedabove, this system implements wireless control of audio parameters via gestural interaction. This articlecould arguably be seen as a testament to the coverage that these kinds of augmentation projects arereceiving in mainstream media and possibly to the success and acceptance of the technology.B. Alfano. (2010, October 10) Wiimote Guitar Effects Tutorial. [Online]. Available:http://www.jedineon.com/guitar_rig.phpAbstract: N/AAuthor Details:Bruno Alfano is a computer and electronics student at the Faculty of Aerospace Engineering, UniversityFederico II of Naples.